Games and exercises for the development of phonemic hearing and perception. Games to develop phonemic awareness

Exercises for development phonemic awareness.

Formation of grammatically correct, lexically rich and phonetically clear speech in children is one of the most important tasks V common system teaching a child his native language.

Professor R.E. Levin within the framework of psychological and pedagogical classification speech disorders identified a group of children with phonetic-phonemic underdevelopment of speech (FFN). These include children with normal physical hearing and intelligence, who have impaired pronunciation and special phonemic hearing.

What is phonemic awareness and phonemic awareness?

Phonemic hearing is a subtle, systematized hearing that allows you to distinguish and recognize phonemes native language. Being part of physiological hearing, it is aimed at correlating and comparing audible sounds with their standards.

The concept of “phonemic hearing” should be distinguished from the concept of “phonemic perception”.

Fine developing child hears the sounds of the surrounding world, sees the articulatory movements of adults and tries to imitate them. At the same time, the child is faced with different sounds of phonemes of his native language: the same sounds are pronounced differently by adults and children, men and women. But these sound shades do not serve to distinguish the sound shells of linguistic units.

According to N.I. Zhinkin, the signs of sound include the encoding processes themselves, which occur during the transition of the signal from the periphery nervous system to the center.

It has been established that already early stages speech development, the child picks up some differential features phonemes.

Phonemic awareness is the ability to distinguish phonemes and determine the sound composition of a word. How many syllables are in a word? How many sounds are there in a word? What consonant sound comes at the end of a word? What is the vowel sound in the middle of a word? It is phonemic awareness that helps answer these questions.

Work on the formation of phonemic perception involves the following sequence:
  • At the first stage of teaching sound analysis, vowels are used sounds a, u, i. Children determine the first vowel sound at the beginning of a word, the sequence of vowel sounds (for example, ay - 1st a; 2nd - y).
  • Next, the analysis and synthesis of the reverse syllable type an, ut is carried out. Children learn to isolate a consonant from the end of a word (cat, poppy). They then proceed to isolate the initial consonants and stressed vowels from the position after the consonants (home, there).
  • Next, children master the analysis and synthesis of a direct syllable like sa. Children learn to divide a word into syllables and make diagrams.
  • Then children master a complete sound-syllable analysis of monosyllabic three-sound (poppy) and two-syllable (goat) words and draw up corresponding diagrams.
  • Further complication of the material involves the analysis of words with a combination of consonants (table), three-syllables (ditch). Terms are learned: syllable, consonant sounds, voiceless, hard, soft sounds.
  • At the same time, children become familiar with letters, which then merge into syllables. It is important that from the very first reading exercises, you should strive to ensure that the child reads syllables. It is necessary to ensure that children understand the words and sentences read.

Examples practical tasks and games for development phonemic hearing, perception, auditory attention and memory.

« If you hear it, clap."

Goals: develop auditory attention, phonemic perception.

Progress of the game. An adult pronounces a series of sounds (syllables, words); a child, with his eyes closed, hears a certain sound and claps his hands.

"Who's bigger?"

Goals: develop phonemic awareness, auditory attention.

Progress of the competition game. Children select words that begin with a given sound. (Repetitions are not allowed.)

“Attentive listener” (or “Where is the sound?”).

Goals: develop phonemic awareness, attention.

Progress of the game. The adult pronounces the words, and the children determine the place of the given sound in each of them.

« The right word».

Goals: develop phonemic perception, phonemic representation, phonemic analysis.

Progress of the game. On instructions from an adult, children pronounce words with a certain sound at the beginning, middle, and end of the word.

« Keen Eye»

Goals: develop phonemic awareness, phonemic analysis, attention.

Progress of the game. Children are asked to find objects in the environment that have a given sound in their names and determine its place in the word.

"Wonderful artist"

Goals: develop phonemic awareness, phonemic analysis, attention, fine motor skills.

Progress of the game. Draw pictures for the indicated sound at the beginning, middle, and end of the word. Under the pictures, based on the level of knowledge of the children, it is proposed to draw a diagram of the word in the form of a line or a diagram of the syllables of a given word, in which each syllable is indicated by an arc, and indicate the location of the sound being studied.

"Memory"

Goals

Progress of the game. The adult pronounces a series of words, and the children remember and repeat. The first task consists of two words, then their number gradually increases (three, four, five, etc.), for example:

bag-soup-boots

hat-son-fur coat

When selecting the appropriate speech material During the game, you can work on automation and differentiation of sounds, development of phonemic perception, phonemic representations.

"Beads"

Goals: develop phonemic awareness, analysis, auditory attention, memory.

Progress of the game. After the leader's words:

The beads have scattered... We will collect them, string them on a thread and find the word. - participants in the game pronounce “bead” words in a chain to a certain sound (without repetitions), for example:

to the sound [R] - rainbow-rocket-loaf-steam-hand - ... to the sounds [R]-[L] - crayfish-lamp-nora-onion-fish-soap - ...

“Repeat and add”

Goals: develop auditory attention, memory.

Progress of the game. The first player pronounces a word, the second, repeating it, adds his own, etc. Each participant increases the row by one word. The game stops and starts again after one of the players changes the sequence of words, for example: to the sound [Zh] -

beetle, toad

beetle, toad, snakes

beetle, toad, snakes, hedgehogs, etc.

“Add sounds.”

Goals: develop phonemic synthesis, auditory attention, memory.

Progress of the game. An adult pronounces a series of sounds, and children pronounce syllables or words made up of them, for example: [P], [A] - PA; [N], [O], [S] - NOSE.

“Say the opposite.”

Goals: develop phonemic perception, phonemic representation, analysis and synthesis, auditory attention and memory.

Progress of the game. The adult pronounces two or three sounds, and the children must pronounce them in reverse order.

Option 1 - with vowels A, U - U, A I, O -... (O, I) U, O, A - A, O, U E, Y, I-... (I, Y, E)

Option 2 - with hard consonants

Option 3 - with hard and soft consonants

PU - ... (PU)

PI - ... (PY)

PY - ... (PI)

PE - ... (PE)

Sound charging

Goals: develop auditory attention, coordination of movements; practice differentiating vowel sounds.

Progress of the game.

Option 1: the adult (leader) pronounces the sound, performing the appropriate movement, and the children repeat.

Option 2: the adult (leader) pronounces the sound, and the children perform the movements from memory.

Option 3: “Confusion” - the adult (leader) pronounces a sound and performs a movement that does not correspond to it, and the children make a corresponding movement.

Sound A - raise your arms to the sides to shoulder level.

Sound U - extend your arms forward.

Sound O - put your hands on your belt.

Sound I - raise your hands up.

Sound E - move your lowered arms slightly to the sides.

Sound Y - move your arms back (or behind your back).

LEARNING TO HEAR SOUNDS

We are surrounded by a world full of different amazing sounds. All we hear and all we say are sounds. How many sounds can we distinguish?

Let's sit very quietly for a minute: who will hear what sounds?

GUESS BY SOUND

Sit with your back to me and don't turn around. Guess what I will use to create sounds and noises. (You can throw it on the floor various items: spoon, eraser, piece of cardboard, pin, ball, etc.; you can crumple paper with your hands, tear it, leaf through a book, tear material, rub your hands, hit an object with an object, comb your hair, wash your hands, sweep, cut, etc.)

LET'S SIT IN SILENCE

Collect objects that ring when they touch each other: spoons, plates, metal lids. Place them one on top of the other, then move them 2-3 times, trying to make as little noise as possible.

SCOUT

Move all loud objects from one corner of the room to another very quietly. Even the floor or shoes should not creak.

WHAT KIND OF CAR?

Guess what kind of car drove down the street: a car, a bus or a truck? Which way?

HEAR THE WHISPER

Take 5 steps away from me. I will give commands in a whisper, and you follow them. Step back 10, 15, 20 steps. Can you hear me?

TEAM PLAY

MORSE

Listen carefully to the rhythm that I will rap to you. Repeat. (Each time an increasingly difficult rhythmic pattern is proposed).

I will try to depict some object with sounds: a steam locomotive, a car, an airplane, a whistling kettle, a dog, a cat, a chicken, etc. And you guess. If you guess right, you get to drive.

GUESS WHO'S SPEAKING

Guess who says it:

Moscow time 5 hours 10 minutes.

Beginning of the form

Shall I pour you some more tea?

Open your mouth and say “Ahh.”

One, two, three, you drive!

Partly cloudy tonight and tomorrow afternoon, no precipitation.

Be careful, the doors are closing. Next stop - " Children's world».

WHAT IS THIS?

Sounds are recorded on the disc. Guess what exactly.

a) In the house: the murmur of water in the bathroom, the ticking of a clock, the hissing and crinkling of food frying in a frying pan, the rumbling of the refrigerator, phone call, the hum of a vacuum cleaner, the barking of a dog, the stomping of a baby, the doorbell ringing, the clinking of plates (when they are placed on the table, in the sink), the creaking of a chair, the knock of a closing door, the clinking of a spoon in a glass, a knock on the door, the click of a switch.

b) Listen to the weather: the sound of drops on glass, the rumble of thunder, the howl of the wind, the rustling of rain, etc.

c) Street: the horn of a car, the slam of a car door closing, the rattling of a truck, the grinding and squealing of brakes, children's laughter, the sound of a moving tram, the sound of a flying plane, birds singing.

d) Store: the cash register is working, containers are rolling, cups are clinking in the cafeteria.

IS IT GOOD TO HEAR THIS SOUND?

Pleasant sounds or not: classical, popular music, car horns, alarm clock ringing, iron grinding on glass, children's laughter, coughing.

MAGIC CHEST

Listen and guess: what's in the box? (Can be one or more items in any combination: tennis ball, wooden ball, coins, buttons, matchbox, etc.)

SOUND CLOTHING OF WORDS

Our speech, the words that each of us pronounces, also consist of sounds. A word begins with a sound and ends with a sound. There are also sounds in the middle of words. The picture of a sound, its portrait, is called a letter. The letters are impossible to hear. Letters can be written and read. Each sound has its own letter. Some sounds are very rich: they have several letter portraits. There are riddle letters: the portrait is one, but the sound is completely different. To understand everything, first learn to listen and hear sounds.

Used literature:

1. Chirkina G.V. Basics speech therapy work with children.

2. Khvattsev M.E. Fundamentals of speech therapy.

3. Alexandrova T.V. Live sounds, or Phonetics for preschoolers.

Tongue twisters

***
The cuckoo cuckoo bought a hood. The hooded cuckoo is funny.

***
The baker baked the loaf, loaf, and bagel early in the morning.

***
The Greek rode across the river,
He sees a Greek - there is a cancer in the river.
The Greek stuck his hand into the river.
Cancer by the hand of the Greek - DAC.

***
They stomped and stomped,
We reached the poplar,
We reached the poplar,
Yes, everyone's feet trampled.

***
Mom didn’t regret soap,
Mom washed Mila with soap.
Mila didn't like soap
Mila dropped the soap.

***
White snow. White chalk.
White sugar is also white.
But the squirrel is not white.
It wasn't even white.

***
The ship was carrying caramel,
the ship ran aground.
Sailors for two weeks
ate the caramel broke.

***
Re-bell the bell, and re-ring the bell.

***
The mouse crawled under the lid
To gnaw the crumbs under the lid,
The mouse is probably dead -
The mouse forgot about the cat!

***
In the depths of the tundra
Otters in spats
Poking into buckets
Cedar kernels!

***
Who wants to talk
He must reprimand
Everything is correct and clear,
So that it is clear to everyone.
We will talk
And we will reprimand
So correct and clear
So that it is clear to everyone.

***
The eyes of a gazelle stare at the beaver from behind the spruce.

***
Coconut cookers cook in short coconut cookers coconut juice.

***
Count Toto plays lotto
and Countess Toto knows about that
that Count Toto plays lotto,
if Count Toto knew about it,
what does Countess Toto know about
that Count Toto plays lotto,
then Count Toto would never have lived
I wouldn't play lotto.

***
No apricot, coconut, radish,
Halibut, vinegar, kvass and rice,
There is no compass, longboat and rope,
Thermos, press, Indian sailor,
There is no bass, no taste, no weight and no demand,
No interest - no question.

***
Thirty-three ships tacked, tacked, but never tacked.

***
I met a hedgehog in the thicket, - How is the weather, hedgehog? - Fresh.
And we went home, trembling,
Hunched, cowering, two hedgehogs.

***
Distressed Magpie
Returning from class.
I spent the whole lesson chatting with the jay,
And she returned home with a deuce.

***
A cap is sewn, a cap is knitted, but not in the Kolpakov style,
The bell is poured, the bell is forged, but not in the bell style,
It is necessary to re-cap and re-cap.
The bell needs to be re-belled and re-belled.

***
Mila washed the bear with soap,
Mila dropped the soap.
Mila dropped her soap
I didn’t wash the bear with soap.

***
Thirty-three carriages in a row,
They chatter and chatter.

***
The little nesting doll's earrings are missing,
Earrings I found an earring on the path.

***
They bought a spinning top for our Yulia,
Julia was playing with a spinning top on the floor.

***
Little chatterbox
The milk was chatting, chatting,
I didn’t blurt it out.

***
Bull, blunt-lipped, blunt-lipped bull.
The white bull's lip was blunt.

***
Quick talker
He spoke quickly - he spoke quickly,
What tongue twisters
He will talk again and again quickly.

***
The quail swaddled,
She swaddled her, barely swaddled her.

GUESS WHAT SOUNDS.

Visual material: drum, hammer, bell, screen.

The adult shows the child a toy drum, bell, and hammer, names them and asks them to repeat. When the kids remember the names of the objects, the adult suggests listening to how they sound: playing a drum, ringing a bell, knocking on the table with a hammer; names the toys again. Then he sets up a screen and behind it reproduces the sound of the specified objects. “What does that sound like?” - he asks the children (child). The children answer, and the adult again rings the bell, knocks with the hammer, etc. At the same time, he makes sure that the children recognize the sounding object and clearly pronounce its name.

WONDERFUL BAG .

Visual material: a bag, small toys depicting baby animals: duckling, gosling, chicken, tiger cub, piglet, baby elephant, frog, kitten, etc. All the toys listed above are put in a bag.

An adult, holding a bag, approaches the children and, saying that there are many interesting toys in the bag, offers to take one out, show it to everyone and name it loudly. The adult ensures that the children name the toy correctly and clearly. If someone finds it difficult to answer, an adult prompts him. The following games and exercises help teach children the correct pronunciation of certain sounds in words, help them pronounce words with these sounds clearly and clearly.

SHOP.

Visual material: toys whose names contain the sounds m - m, p - p, b - b (matryoshka dolls, car, bear, train, cannon, Parsley, drum, balalaika, Pinocchio, dog, squirrel, doll, etc.)

An adult places toys on the table and invites the children (child) to play. “I will be a seller,” he says and asks again: “Who will I be?” The children answer. “And you will be the buyers. Who will you be? “Buyers,” the children answer. “What does the seller do?” - “Sells.” - “What does the buyer do?” - “Buying.” An adult shows toys that he is going to sell. The children call them. Then the adult invites one child to the table and asks what toy he would like to buy. The child names, for example, bear. The adult agrees to sell, but offers to ask politely, emphasizing the word “please” in his voice. An adult gives a toy and at the same time can ask the child why he needs this toy. The child answers and sits down. The next one is invited to the store. And so on until all items are sold out. The adult makes sure that the children correctly pronounce the sounds m - m, p - p, b - b in words, and clearly pronounce words with these sounds.

YOU CAN DRIVE OR NOT.

Visual material: a box and pictures depicting vehicles, as well as other objects with the sound s (s) in the name: sled, airplane, bicycle, scooter, trolleybus, bus, chair, table, boot, etc. Children take turns taking them out of the box pictures; everyone shows theirs to the group, names the object depicted on it and says whether they can ride or not. The teacher makes sure that children correctly pronounce sounds with (s) in words and clearly pronounce words with this sound.

FOR A WALK IN THE FOREST.

Visual material: toys (dog, elephant, fox, hare, goat, goose, chick, hen, basket, saucer, glass, bus, etc., the names of which contain the sounds s (сь), з (зь), ц. Educator puts the toys on the table and asks the children to name them. Then he invites the children to go for a walk in the forest and take toy animals with them. The kids choose the right toys, name them, put them in the car and take them to a predetermined place. The teacher makes sure that the children are correct. they selected objects, named them clearly and loudly, and correctly pronounced the sounds s (сь), з (зь), ц.

TAKE THE TOY.

Visual material: toys or objects whose names consist of three or four syllables (crocodile, Pinocchio, Cheburashka, Thumbelina, etc.). Children sit in a semicircle in front of a table on which toys are laid out. The teacher in a whisper names one of the objects lying on the table next to the child sitting next to him, then in the same way, in a whisper, he should name it to his neighbor. The word is transmitted along the chain. The child who heard the word last gets up, goes to the table, looks for this item and calls him loudly. The teacher makes sure that all children, pronouncing words in a whisper, pronounce them clearly enough.

SELECT SIMILAR WORDS.

The teacher pronounces words that sound similar: cat is a spoon, ears are guns. Then he pronounces the word and invites the children to choose other words that sound similar to it. The teacher makes sure that the children choose the words correctly and pronounce them clearly, cleanly, and loudly.

GUESS WHERE THE MUGS ARE AND WHERE THE MUGS ARE.

Visual material: two mugs and two circles. The teacher shows the children mugs and mugs, names them and asks them to repeat. When they have mastered these words, the teacher holds the circles above the circles and asks what is on top and what is below. The children answer. Then the teacher swaps the objects and again asks where the circles are and where the circles are. Children give a complete answer. The teacher makes sure that the children correctly indicate where each object is located and pronounce the words clearly. By the time of transition to senior group children can pronounce almost all sounds (their articulatory apparatus is already ready to pronounce even the most difficult sounds). But the teacher still pays serious attention to the development of phonemic hearing and the articulatory apparatus of children, he teaches them to distinguish sounds by ear and pronounce them correctly (s-z, s-ts, sh-zh, ch-shch, s-sh, z- g, c-ch, s-sch, l-r). For this purpose, it is carried out daily articulatory gymnastics, as well as work to eliminate pronunciation deficiencies. Five-year-old children are able to determine by ear the presence or absence of a particular sound in a word, and can independently select words for given sounds, if, of course, preliminary work has been done with them. But not all children clearly distinguish certain groups of sounds by ear; they often mix them up. This applies mainly to certain sounds, for example, they do not differentiate by ear the sounds s and ts, s and sh, sh and zh and others. To develop phonemic perception, the ability to listen to the sound of words, establish the presence or absence of a particular sound in a word, and differentiate certain pairs of sounds, children of this age are offered games aimed at selecting words with given sounds, or exercises in which they need to highlight words with given sounds. sounds from phrases, small poems.

The purpose of the games and exercises below is to develop auditory attention and phonemic perception: to teach children to hear sounds in words, to differentiate by ear and in pronunciation some pairs of sounds (s - z, s - ts, sh - zh, ch - sch, s - sh , z - zh, ts - h, s - shch, l - r), correctly highlight the necessary words in phrases.

FIND AND NAME THE RIGHT WORD.

The teacher suggests highlighting and naming only those words that contain the given sounds. sound "C" Dad bought Lena a sled. A bus is moving along the road. In spring nature comes to life. A house above the river, a strip of light in the windows, it lay down on the water. (A. Pleshcheev. “On the Shore”) sound “Z” There is a lock on the door. Storm clouds appeared in the sky. Why does a dog bark at someone he doesn't know? That's why she barks - she wants to meet you. (A. Vlasov. “Why?”) Next, excerpts from poems and sentences with all the above pairs of sounds are used.

WHAT SOUND IS IN ALL WORDS?

The speech therapist pronounces three or four words, each of which has one of the sounds being practiced: fur coat, cat, mouse - and asks the children what sound is in all these words. Children call the sound "sh". Then he offers to determine what sound is in all the words below: beetle, toad, skis - “zh”; kettle, key, glasses - “h”; brush, box, sorrel - “sch”; braid, mustache, nose-s; herring, Sima, elk - “s”; goat, castle, tooth - “z”; winter, mirror, Vaseline - “z”; flower, egg, chicken - “c”; boat, chair, lamp - “l”; linden, forest, salt - “l”; fish, carpet, wing - “r”; rice, strength, primer - "ry". The teacher makes sure that children pronounce sounds clearly and correctly name hard and soft consonants.

NAME THE FIRST SOUND IN THE WORD.

The child is shown a toy, for example, Pinocchio, and asked to determine what sound his name begins with. After the answers, the teacher gives the children a task to determine with what sound the names of their neighbors, the names of certain animals and objects begin. Draws attention to the fact that sounds must be pronounced clearly (you cannot pronounce the syllables “ze” in the word Zoya, “ve” in the word Vadik).

NAME THE LAST SOUND IN THE WORD.

Visual material: pictures (bus, goose, chick, raincoat, house, key, table, door, samovar, bed, hippopotamus, etc.) The teacher shows the picture, asks to name what is depicted on it, and then say what is the last one in the word sound. At the same time, attention is paid to the clear pronunciation of isolated sounds, differentiation of hard and soft consonants (in the word door the last sound is “r”, not “r”). When all the pictures have been examined, the teacher suggests putting pictures in which the names of objects end in a hard consonant on one side, and on the other - on a soft consonant. Children who do not clearly pronounce sounds are asked to clearly pronounce the consonant sounds at the end of the word.

THINK, TAKE YOUR TIME.

The teacher offers the children several tasks for intelligence and at the same time checks how they have learned to hear and isolate certain sounds in words: Choose a word that begins with the last sound of the word table. Remember the name of the bird, which would have the last sound of the word cheese. (Sparrow, rook...) Choose a word so that the first sound is k, and the last sound is “sh”. (Pencil, reed...) What word will you get if you add one sound to “but”? (Knife, nose...) Compose a sentence in which all words begin with the sound “m”. (Mom washes Masha with a washcloth.) Find objects in the room that have the second sound “u” in their names. (Paper, pipe, Pinocchio...)

BE CAREFUL

Goal: to develop auditory attention, to teach how to quickly and accurately respond to sound signals.

Assignment: children walk in a circle. The presenter alternately gives commands at different intervals: “Horses”, “Bunnies”, “Herons”, “Crayfish”, “Frogs”, “Cows”, “Birds”. Children must perform movements in accordance with the command. Execution of signals must be taught before the game.

ALPHABET

Goal: develop attention. Assignment: if a group of children is playing, then each is assigned a letter of the alphabet, and a game with one child is organized in the same way. The presenter lists the letters randomly. When the child hears his letter of the alphabet, he should stand up and stamp his foot. You can play a knockout game with a group of children.

CORRECT ERRORS

Goal: to develop auditory attention. Assignment: the presenter reads a poem, deliberately making mistakes in words. Name the words correctly.

Having dropped the doll from my hands,

Masha rushes to her mother:

Green onions are crawling there

With long mustache (beetle).

The hunter shouted: “Oh!

The doors are chasing me!” (animals).

Hey, don't stand too close.

I'm a tiger cub, not a bowl (pussy).

The snow is melting, the stream is flowing,

The branches are full of doctors (rooks).

My uncle was driving without a vest,

He paid a fine for this (ticket).

Sit in the spoon and let's go!

We took a boat along the pond. Mom went with the barrels

On the road along the village (daughters).

In a clearing in spring

A young tooth (oak) has grown.

On the yellowed grass

The lion drops his leaves (forest).

In front of the children

The painters are painting the rat (the roof).

I sewed a shirt for a cone

I'll sew some pants for him (the bear).

The sun has risen and is leaving

Dark long daughter (night).

There are countless fruits in the basket:

There are apples, pears, and sheep (bananas).

A poppy lives in the river,

I can’t catch him in any way (cancer). To have lunch, Alyoshka took

IN right hand left leg(spoon).

On the ship the cook is a doc

I prepared delicious juice (kok). He was very affectionate

He licked the owner's forehead (cat).

Horned Valley

An ox was walking along the road.

The schoolboy finished the line

And he put the barrel (dot).

The mouse was dragging into the hole

A huge mound of bread (crust).

I'm sitting by the stove with a fishing rod

I can’t take my eyes off the fish (river).

Russian beauty

He is famous for his goat (scythe).

A baleen whale sits on the stove,

Choosing a warm place (cat).

In a forest clearing

A young tooth (oak) has grown.

Under the birches, where there is shade

The old day (stump) is lurking.

WHAT DO WE HEAR?

Goal: to develop auditory attention.

Assignment: guess the riddle, name the sound that allowed you to find the answer.

How the godfather got down to business,

She squealed and sang.

Ate - ate oak, oak.

Broke a tooth, tooth.

Answer: it's a saw. The sound z is repeated.

Daily,

At six in the morning

“Get up porrra!!”

Answer: it's an alarm clock. The sound r is repeated.

WHO WILL NOTICE MORE FALSE?

Goal: to develop attention and the ability to notice illogical situations.

Assignment: mark all the fables.

Kissel is made from rubber there,

There tires are made from clay.

They burn bricks from milk there,

Cottage cheese is made from sand.

Glass is melted from concrete there,

Dams are built from cardboard.

The covers are made of cast iron,

They make steel from canvas there.

They cut shirts out of plastic there,

Dishes are made from yarn,

They spin cloth threads there,

The suits are made from oatmeal.

They eat compote there with forks,

There they drink a sandwich from a cup,

There are cutlets made from bread and cheese,

Candy made from fresh meat.

With filling sweet soup with beans,

Everything is cooked there in plates with salt... V. Chanturia.

Is it true or not

Why is the snow as black as soot?

Sugar is bitter

Coal - white,

Well, is a coward as brave as a hare?

Why doesn't the combine harvester reap any wheat?

Why do birds walk in harness?

That cancer can fly

Is a bear a master at dancing?

What do pears grow on willow trees?

That whales live on land?

What from dawn to dawn

Are pine trees felled by mowers?

Well, squirrels love pine cones,

And lazy people love work...

And the girls and boys

Don't you put cakes in your mouth? (L. Stanchev).

Assignment: the teacher approaches any child in the class and he says something, and the presenter, with his eyes closed, guesses whose voice it is.

YES AND NO DO NOT SAY

Goal: develop attention.

Assignment: answer the questions. It is forbidden to say “yes” and “no”.

1) Do you like summer?

2) Do you like the greenery of parks?

3) Do you love the sun?

4) Do you like swimming in the sea or river?

5) Do you like fishing?

6) Do you like winter?

7) Do you like sledding?

8) Do you like playing snowballs?

9) Do you like it when it’s cold?

10) Do you like to sculpt a snow woman?

WHERE DID YOU KNOCK?

Goal: development of auditory attention.

Assignment: children sit with their eyes closed, and the teacher or presenter knocks with something anywhere. Children must show the place where the sound was heard.

WHAT DID IT SOUND?

Goal: development of auditory attention.

Assignment: demonstrate to children the sound of a tambourine, harmonica, pipe, etc. Children listen and remember how each musical instrument sounds, then close their eyes and determine by ear what it sounded. If there are no tools, then you can use a cup, toys, etc.

LISTEN AND DO

Goal: development of auditory attention.

Assignment: the teacher gives the child the following, for example, commands: “Come to the window and raise your hand”, “Take a ruler in your right hand and a notebook in your left”, etc.

LISTEN AND REPEAT

Goal: development of auditory attention.

Assignment: the teacher whispers behind the screen words on the topic of the lesson, and the children repeat them out loud.

DAMAGED PHONE

Goal: development of auditory attention.

Assignment: the teacher whispers three words on the topic to one student, and he passes them along the chain to other children. The words must reach the last player. The teacher asks him: “What words did you hear?” If he says correctly, then the phone is working.

WOODPECKER

Goal: development of auditory attention.

Assignment: the teacher taps out different rhythms at a fast pace

(… … .; … .. … etc.), and the children repeat after him.

IDENTIFY THE SHORTEST WORD BY HEARING

Builder, mason, house, glazier.

(Words are selected in accordance with the topic of the lesson, you can also give a task to determine the longest word).

CHAIN ​​OF WORDS

Goal: development of auditory attention.

Assignment: the teacher names the word, and the children come up with words in order that begin with the last sound of the previous word.

NAME THE SOUND

Goal: development of auditory attention.

Assignment: the teacher pronounces 3 - 4 words, each of which contains one of the sounds being practiced, and asks the children: “What sound is in all these words?”

WHO LISTENS BETTER?

Goal: development of auditory attention.

Assignment: the teacher names the words, and the children raise their hands only when they hear a given sound in the word, for example, Ш: hat, house, beetle, fox, hedgehog, cat, plate, hanger, skis, pencil, barrel, scissors, castle, puddle, roof.

FIND A PICTURE

Goal: development of auditory attention and perception.

Task: the speech therapist lays out in front of the child or children a series of pictures depicting animals (bee, beetle, cat, dog, rooster, wolf, etc.) and reproduces the corresponding onomatopoeia. Next, the children are given the task of identifying the animal by onomatopoeia and showing a picture with its image.

The speech therapist's lips close.

Goal: development of auditory attention.

Assignment: the speech therapist tells the children what he will call various words. As soon as he names the animal, the children should clap. You cannot clap when pronouncing other words. The one who makes a mistake is eliminated from the game.

GUESS THE SOUND

A game to distinguish a sound from the background of a syllable.

Task 1: What identical sound do you hear in the syllables sa, so, su, sy? (Children call the sound [c]). Task 2: If you hear the sound [р], raise the blue circle, if [р’] - green. (The syllables are pronounced ra, ri, ru, ro, ryu, re, etc.).

SHOP

Assignment: Dunno went to the store to buy fruit, came to the store, and forgot the name of the fruit. Help Dunno buy fruits whose names contain the sound [l’]. Subject pictures are displayed on the typesetting canvas: apples, oranges, pears, tangerines, plums, lemons, grapes. Children select pictures whose names contain the sound [l’].

CATCH THE SOUND

Games for identifying sounds against the background of a word.

Assignment: children must clap their hands if the sound [c] is heard in the named word. The speech therapist names the words “owl”, “umbrella”, “fox”, “forest”, “goat”, “elephant”, “beetle”, “braid”, “hedgehog”, “nose”, “glass”.

TRAFFIC LIGHT

A game to determine the place of a sound in a word (position).

At the beginning of training, circles of red, yellow and green are used. If children hear a given sound at the beginning of a word, they raise a red circle, a yellow one in the middle, and a green one at the end of the word. In the future, schemes = - -, - = -, - - = are used, chips, or children simply indicate the location of the sound with a number, using sound rulers; subject pictures and chips, for example, in the word fox the sound [l’] is heard at the beginning of the word, children under the card

WHAT SOUND DID UNKNAY MISS?

(- weave, - golka, - rbuz, - kameika, avtobu -, - aduga, - araban). Pronounce combinations of sounds clearly, maintaining the emphasis. Children hold up the corresponding symbol (red or blue) and say each word in its entirety, saying the first sound and the corresponding letter.

WHAT SOUND IS HIDDEN IN THE WORD?

Find a vowel sound, designate it with a symbol or letter (sleep, world, hall, soup, wolf, etc.). The words are clearly read, children show symbols. Game “Which word is hidden?” (- both, li -, for - or, ve - s, - una, s - va, sa - ki, - sconce, goats - , - block, ogure -).

MAGIC HOUSE.

Goal: Development of the ability to determine the sequence of letters in a word. Hardware: Flat cardboard house with cut out windows, letters. Progress of the game: The teacher attaches a house to the board and writes sets of letters on the board in random order in the empty windows. Students should expect to see what words live in this house. For each word correctly composed and written under the house, the student receives a game token. Example material: Beads: b, y, s, s, r. (mustache, beads, cheese): k, t, o, i, l (Kolya, Tolya, who, cat): m, a, w, k, a, (porridge, poppy, Masha): r, s, b , a, k, (fisherman, bull, fisherman, crayfish, tank)

ADD THE LETTER.

Progress of the game: The teacher invites students to complete the letters, including this element. The student who writes down wins. more letters with this element. Particularly rewarded is the one who was able to write down all possible letters without leaving a single free element on a piece of paper.

GUESS WHO I AM.

Goal: Consolidate the outline of handwritten letters, correlating them with sounds.

Equipment: Letter elements for each student.

Progress of the game: The teacher names the elements of the letters, for example: an oval and a stick with a curve at the bottom, two ovals and a long stick in the middle; three sticks with a curve at the bottom, etc. Students find them and form the letter, pronounce the corresponding sound.

BE CAREFUL.

Purpose: To consolidate the style of capital letters.

Progress of the game: The teacher reads the poem, and the students, as they read, write down the capital letters mentioned in the poem.

ABC.

What's happened? What's happened?

The alphabet fell off the stove!

Painfully sprained my leg

Capital letter M.

G hit a little

And it completely fell apart!

The letter U has lost its crossbar!

Finding herself on the floor, she broke U's tail!

F, the poor thing is so swollen -

No way to read it!

The letter P is turned upside down -

Turned into a soft sign!

The letter C has completely closed -

Turned into the letter O.

Letter A, when I woke up,

I didn't recognize anyone. (S. Mikhalkov)

HALF A MINUTE FOR JOKES.

Goal: The ability to select words according to their meaning, highlight the first sounds in words.

Progress of the game: The teacher reads a poem. Students find a mistake in the poem and correct it.

The hunter shouted: “Oh,

The doors are chasing me!”

Look, guys,

Crayfish grew in the garden bed.

Having dropped the doll from my hands,

Masha rushes to her mother:

There are green onions crawling there

With a long mustache.

They say one fisherman

I caught a shoe in the river,

But then he

The house was hooked.

We collected cornflowers

We have puppies on our heads

ECHO

The game serves to exercise phonemic awareness and accuracy of auditory perception

You can play together or large group.

Before the game, the adult asks the children: “Have you ever heard an echo? When you travel in the mountains or through a forest, pass through an arch or are in a large empty hall, you may encounter an echo. That is, of course, you won’t be able to see it, but you can hear it. If you say: “Echo, hello!”, then it will answer you: “Echo, hello!”, because it always repeats exactly what you tell it. Now let’s play echo.”

Then they appoint a driver - “Echo”, who must repeat what he is told.

It's better to start with simple words, then move on to difficult and long ones (for example, “ay”, “more quickly”, “windfall”). You can use foreign words in the game, not forgetting to explain their meaning (for example, “Na11o, monkey!” - “Hello, monkey!”), In addition, you can try to offer poetic and prosaic phrases for repetition (“I came to you with Hello, tell me that the sun has risen!”).

LIVING ABC

Cards of pairs of letters: 3-ZH, CH-C, L-R, S-C, CH-S, Shch-S, S-3, Sh-Zh are laid out face up in front of the children on the table. Two cards with letters are also used. On command, children must select objects whose names include this letter and arrange them into piles. The one who picks up the most cards wins. The game continues until they are all taken apart.

ENCHANTED WORD

The game promotes the development of phonemic hearing

and sound analysis of words

The adult presenter tells the children a story about an evil wizard who enchants words, and therefore they cannot escape from the wizard's castle. Words do not know what sounds they are made of, and this must be explained to them. As soon as the sounds of a word are correctly named in in the right order, the word is considered saved, free. The game is played as an ordinary role-playing game, with the adult, as the only literate one, always remaining the leader, the children playing the role of saviors, and one of the participants representing the evil wizard who is absent from the castle from time to time; it is then that the letters can be saved.

The adult names the word - the victim of imprisonment, and the saviors must clearly repeat the sounds that make up it. It is necessary to ensure that they are pronounced carefully, with all vowels pronounced. They start with simple three to four letter words, then complicate the “enchanted” words. For example, we “disenchant” the word “apple” - “I, b, l, o, k, o.”

CONFUSION

Game for developing sound discrimination

It is necessary to draw the child's attention to how important it is not to confuse sounds with each other. To confirm this idea, you should ask him to read (or read to him himself, if he doesn’t know how yet) the following comic sentences.

The Russian beauty is famous for her goat.

A mouse is dragging a huge pile of bread into a hole.

The poet finished the line and put his daughter at the end.

You need to ask the child, what did the poet mix up? What words should be used instead of these?

Margarita Milk
Practical games and exercises to develop phonemic awareness

Practical games and exercises to develop phonemic awareness

1. “If you hear it, clap”. Goals: develop auditory attention, phonemic awareness.

Move games. An adult pronounces a series of sounds (syllables, words; a child with his eyes closed, hearing a certain sound, claps his hands.

2. "Who's bigger?" Goals: , auditory attention.

Move competitive games. Children select words that begin with a given sound. (Repetitions are not allowed.)

3. "Attentive Listener"(or “Where is the sound?”). Goals: develop phonemic awareness, attention.

Move games. The adult pronounces the words, and the children determine the place of the given sound in each of them.

4. "The Right Word". Goals: , phonemic representations, phonemic analysis.

Move games. On instructions from an adult, children pronounce words with a certain sound at the beginning, middle, and end of the word.

5. "Sharp Eye". Goals: develop phonemic awareness, phonemic analysis, attention.

Move games. Children are asked to find objects in the environment that have a given sound in their names and determine its place in the word.

6. "Wonderful artist". Goals: develop phonemic awareness, phonemic analysis, attention, fine motor skills.

Move games. Draw pictures for the indicated sound at the beginning, middle, and end of the word. Under the pictures, based on the level of knowledge of the children, it is proposed to draw a diagram of the word in the form of a line or a diagram of the syllables of a given word, in which each syllable is indicated by an arc, and indicate the location of the sound being studied*.

7. "Memory". Goals: develop auditory attention, memory.

Move games. The adult pronounces a series of words, and the children remember and repeat. The first task consists of two words, then their number gradually increases (three, four, five, etc., For example:

garden-sleigh juice-shock

bag-soup-boots hat-son-fur coat When selecting appropriate speech material during games it is possible to carry out work on automation and differentiation of sounds, development of phonemic awareness, phonemic representations.

8. "Beads". Goals: develop phonemic awareness, analysis, auditory attention, memory. Move games. After the words presenter:

Beads scattered.

We will collect them, string them on a thread

And we will find the word. -

participants games along the chain they pronounce with lova- "beads" to a specific sound (no repetitions, For example:

to the sound [R] - rainbow-rocket-loaf-par-hand -. to the sounds [R]-[L] - crayfish-lamp-nora-onion-fish-soap -.

9. “Repeat and add”. Delhi: develop auditory attention, memory.

Move games. The first player pronounces a word, the second, repeating it, adds his own, etc. Each participant increases the row by one word. The game stops and starts again after one of the players changes the sequence of words, For example: to the sound [Zh] -

beetle, toad

beetle, toad, snakes

beetle, toad, snakes, hedgehogs, etc.

10. "Add the sounds". Goals: develop phonemic synthesis, auditory attention, memory.

Move games. The adult pronounces a series of sounds, and the children pronounce the syllables or words made up of them, For example:

[DAD; [N], [O], [S] - NOSE.

11. "Say the opposite". Goals: develop phonemic awareness, phonemic representations, analysis and synthesis, auditory attention and memory.

Move games. The adult pronounces two or three sounds, and the children must pronounce them in reverse order.

Option 1 - with vowel sounds A, U - U, A I, O -. (Oh, I) U, O, A - A, O, U E, Y, I-. (I, Y, E)

Option 2 - with hard consonants

PA - AP AP - PA

BY -. (OP) OP-. (BY)

PU -. (UP) YP -. (PY)

PE-. (EP) UP -. (PU)

PY -. (YP) EP -. (PE)

Option 3 - with hard and soft

consonant sounds

PA - PIA PIA - PA

PU -. (PU) PI -. (PY)

PE-. (PE) PY -. (PU)

BY-. (PYo) PYO-. (BY)

PY -. (PI) PE -. (PE)

The game is for phonemic exercises hearing and hearing accuracy perception

You can play together or in a large group. Before the game, the adult turns to children: “Have you ever heard an echo? When you travel in the mountains or through a forest, pass through an arch or are in a large empty hall, you can encounter it. That is, you, of course, will not be able to see it, but you can hear it - you can. you say: “Echo, hello!”, then it’s for you will answer: “Echo, hello!”, because he always repeats exactly what you tell him. Now let's play echo."

Then they appoint a driver - “Echo”, who must repeat what he is told. Start with simple words, then move on to difficult and long ones (for example, "ay", "rather", "windfall"). Use foreign words in the game, without forgetting to explain their meaning (for example, “Hallo, monkey!” - “Hello, monkey”). Try offering poetic and prose phrases for repetition. (I came to you with greetings, to tell you that the sun has risen!). If “Echo” answered correctly 5 times, appoint the next participant as the driver in the circle. games.

13) Enchanted word

The game promotes development of phonemic hearing and sound analysis of language

The adult presenter tells the children a story about an evil wizard who enchants words, and therefore they cannot escape from the wizard's castle. Words do not know what sounds they are made of, and this must be explained to them. As soon as the sounds of a word are correctly named in the right order, the word is considered saved, free. The game is played as an ordinary role-playing game, and the adult, as the only literate one, always remains the leader, children play the role of saviors, and one of the participants represents the evil wizard, who is absent from the castle from time to time; it is then that the letters can be saved.

The adult names the word - the victim of imprisonment, and the saviors must clearly repeat the sounds that make up it. It is necessary to ensure that they are pronounced carefully, with all vowels pronounced. They start with simple three or four letter words, then complicate the “enchanted” words. For example, we “disenchant” the word “apple” - “I, b, l, o, k,

13)Sounding pictures

Game for development of phonemic hearing and language

For games cards are used with images of objects mentioned in the sentences below. You can play with regular lotto, but in this case you need to modify the offers. The adult names the sentence, and the child finds cards with the items that were mentioned in this sentence. If the child cannot do this, you need to help him, but in this case he cannot pick up the cards. The game continues until the cards run out or the child gets tired.

Example sentences

At the sound of C, the Wasps flew into the bag.

The beads were brought on the plane.

To sound 3 The goat is grazing near the fence.

The hare keeps his mouth shut.

At the sound of T, the chicken hatched from the egg.

Heron and chicken are birds.

For the sounds C, 3, C, the cucumbers were weighed on the scales.

Wasps bite chickens.

An owl is sitting on a nest.

At the sound of Sh, the mouse hid in the closet.

The cones are stored in a bag.

To the sound J The gun and skis are stored in the barn.

The beetle and the toad are animals.

To the sounds Ш and Ж The gun hangs in the closet.

The knives are placed in a bag.

For the sound Ch A teapot and a cup are needed for tea.

The suitcase opens with a key.

To the sound Ш Pliers and tongs are tools.

Pike and bream are different fish.

To the sound L, they dug up a bed for onions with a shovel.

A saw and a shovel are needed in the village.

They bought a pen for the sound R.

Fish and crayfish live in water.

To the sounds R and L, Pisces swim under the boat.

The squirrel is hiding in a hollow.

Confusion

Game for development sound discrimination

Draw your child's attention to how important it is not to confuse sounds with each other. To confirm this idea, ask him to read (or read it to him yourself if he doesn’t know how yet) the following comic sentences.

The Russian beauty is famous for her goat. A mouse drags a huge mound of bread into a hole. The poet finished the line, At the end he put his daughter.

Ask your child, what did the poet mix up? What words should be used instead of these?

14) Living alphabet

Game for development sound discrimination

The same cards are laid out face up in front of the children on the table. Two cards with letters are also used. On command, children must select objects whose names include this letter and arrange them into piles. The one wins who will pick up more cards. The game continues until they are all taken apart. Couples letters: 3-F, Ch-C, L-R, S-C, Ch-S, Shch-S, S-3, Sh-Zh.

We'll fix your broken phone

Game for development of phonemic hearing

It's best to play with three people or more larger company. Exercise is a modification of the well-known games"Damaged phone." The first participant quietly and not very clearly pronounces a word in his neighbor’s ear. He repeats what he heard in the ear of the next participant. The game continues until everyone passes the word "on the phone." The last participant must say it out loud. Everyone is surprised because, as a rule, the word is noticeably different from those transmitted by the other participants. But the game doesn't end there. It is necessary to restore the first word, naming in turn all the differences that “accumulated” as a result of the phone breakdown. An adult should be careful to ensure that differences, distortions reproduced correctly by the child.

The device is already ready to pronounce even the most difficult sounds). But the teacher still pays serious attention to the development of phonemic hearing and articulatory apparatus of children, he teaches them to distinguish sounds by ear and pronounce them correctly (s - z, s - ts, sh - zh, ch - sch, s - sh, z - g, c - h, s - sch, l - r).

What is phonemic awareness and phonemic awareness?

Phonemic hearing is the ability to isolate, reproduce, and distinguish speech sounds. Phonemic hearing is the basis for understanding the meaning of what is said. After all, by replacing even one sound in a word, we can get a completely different word: “goat-braid”, “house-tom”, “barrel-kidney”. If a child distorts sounds, replaces them with other sounds, or skips sounds, this means that his phonemic hearing is not fully formed.

Phonemic awareness is the ability to distinguish speech sounds and determine the sound composition of a word. For example: “How many syllables are in the word MAC? How many sounds does it have? What consonant sound comes at the end of a word? What is the vowel sound in the middle of the word?

Older preschoolers are able to determine by ear the presence or absence of a particular sound in a word, and can independently select words for given sounds, if, of course, preliminary work has been done with them. But not all children clearly distinguish certain groups of sounds by ear; they often mix them up. This applies mainly to certain sounds, for example, the sounds S and Ts, S and Sh, Sh and Zh and others are not heard by ear. To develop phonemic perception, the ability to listen to the sound of words, establish the presence or absence of a particular sound in a word, and differentiate certain pairs of sounds, children of this age are offered games aimed at selecting words with given sounds, or exercises in which they need to highlight words with given sounds. sounds from phrases, small poems.

The purpose of the games and exercises below is to develop auditory attention and phonemic perception: to teach children to hear sounds in words, to differentiate by ear and in pronunciation some pairs of sounds (s - z, s - ts, sh - zh, ch - sch, s - sh , z - zh, ts - h, s - shch, l - r), correctly highlight the necessary words in phrases.

Work on the formation of phonemic awareness must also be carried out with children younger age. In games such as “Quiet-Loud” and “Theater of Moods” they form the intonation side of speech.

Games for children 2-4 years old are based on onomatopoeia. “How does a child cry? AAA. How does a wolf howl? Woohoo. How does the water flow? SSS." You can play this game with younger children: you show a picture with a sound symbol (snake, mosquito, beetle), and the children reproduce the required sound (snake - W, mosquito - Z, beetle - F).

Another game for the little ones: “Song” - we show cards symbolizing vowel sounds - A, O, U, And in different orders, the children sing a song.

CATCH THE SOUND

A game to identify a sound against the background of a word.

Assignment: children should jump up and clap their hands if a given sound is heard in the named word (for example [c] - “owl”, “umbrella”, “fox”, “forest”, “goat”, “elephant”, “beetle”, “braid”, “hedgehog”, “nose”, “glass”).

HUNTERS

Goal: development of phonemic awareness.

Description of the game: an adult invites children to learn to catch sounds. He asks the children to pretend that they are sleeping (so as not to be startled by the sound): put their heads in their hands, close their eyes. “Wake up” (sit up straight) after hearing the right sound among other sounds.

WHAT SOUND IS IN ALL WORDS?

An adult pronounces three or four words, each of which contains one of the sounds being practiced: fur coat, cat, mouse - and asks the children what sound is in all these words. Children call the sound "sh". Then he offers to determine what sound is in all the words below: beetle, toad, skis - “zh”; kettle, key, glasses - “h”; brush, box, sorrel – “sch”; braid, mustache, nose - with; herring, Sima, elk – “s”; goat, castle, tooth – “z”; winter, mirror, – “z”; flower, egg, chicken – “ts”; boat, chair, lamp - “l”; linden, forest, salt – “l”; fish, carpet, wing – “p”; rice, strength, - “ry”. The adult makes sure that the children clearly pronounce sounds and correctly name hard and soft consonants.

Assignment: a group of children plays, each is assigned a letter. The presenter lists the letters randomly. Having heard his letter of the alphabet, the child must stand up. The game can be played by highlighting the first or last sound in a word.

GAMES WITH SOUND.

1) Name as many words as possible that begin with the sound A (E, O, L, V, etc.). Name words that end with the sound A (K, N, G). Name the words in which the sound A (D, V, I) is in the middle of the word.

2) Choose a word that begins with the last sound of the word table. Remember the name of the bird, which would have the last sound of the word cheese. (Sparrow, rook...) Choose a word so that the first sound is k and the last sound is sh. (Pencil, reed...) What word will you get if you add one sound to “but”? (Knife, nose...) Compose a sentence in which all words begin with the sound “m”. (Mom washes Masha with a washcloth.) Find objects in the room that have the second sound “u” in their names. (Paper, pipe, Pinocchio...)

FIND PICTURES

1) The child selects pictures from a set for a given sound or several sounds. The sound can be at the beginning of a word, at the end, or in the middle.

2) Finding the sound in the names of objects based on the plot picture. The one who finds the most items wins. Subject pictures can be selected in accordance with lexical topic.

3) The game is played in the form of a relay race. Children are divided into 2 teams. One team collects pictures, for example, with the sound L, the other with the sound R. One player can take one picture. When all the children have taken a picture, they turn to each other and name the pictures, emphasizing their sound with their voices. The team that collects the pictures correctly and quickly wins.

WIZARDS

Assignment: “Now we will turn one word into another. I will tell you a word, and you try to change the second sound in it so that you get a new word. For example: whale - cat.

Words to change: house, sleep, juice, drank, chalk.

Words to change the first sound: dot, bow, varnish, day, pedal, layout.

Words to change the last sound: cheese, sleep, bough, poppy, stop.

IDENTIFY THE SHORTEST WORD BY HEARING

Words are selected in accordance with the topic of the lesson, and you can also give a task to determine the longest word. Builder, mason, house, glazier.

CATERPILLAR

The child makes a caterpillar out of parts. The number of details takes as much as the sounds in this word. Then he pulls out one of two cards (one shows the head of a caterpillar, the other the tail) and names the first sound in the word or the last, depending on the picture.

SELECT SIMILAR WORDS.

An adult pronounces words that sound similar: cat - spoon, ears - guns. Then he pronounces the word and invites the children to choose other words that sound similar to it. It is necessary to ensure that children choose the words correctly and pronounce them clearly, clearly, and loudly.

CORRECT ERRORS

Assignment: the presenter reads a poem, deliberately making mistakes in words. Name the words correctly.

Having dropped the doll from my hands,

Masha rushes to her mother:

Green onions are crawling there

With long mustache (beetle).

The hunter shouted: “Oh!

The doors are chasing me!” (animals).

Hey, don't stand too close.

I'm a tiger cub, not a bowl (pussy).

The snow is melting, the stream is flowing,

The branches are full of doctors (rooks).

My uncle was driving without a vest,

He paid a fine for this (ticket).

Sit in the spoon and let's go!

We took a boat along the pond.

Mom went with the barrels

On the road along the village (daughters).

In a clearing in spring

A young tooth (oak) has grown.

On the yellowed grass

The lion drops his leaves (forest).

In front of the children

The painters are painting the rat (the roof).

I sewed a shirt for a cone

I'll sew some pants for him (the bear).

The sun has risen and is leaving

Dark long daughter (night).

There are countless fruits in the basket:

There are apples, pears, and sheep (bananas).

A poppy lives in the river,

I can’t catch him in any way (cancer).

To have lunch, Alyoshka took

In the right hand, the left leg (spoon).

On the ship the cook is the doc

I prepared delicious juice (kok).

He was very affectionate

He licked the owner's forehead (cat).

Horned Valley

An ox was walking along the road.

The schoolboy finished the line

And he put the barrel (dot).

The mouse was dragging into the hole

A huge mound of bread (crust).

I'm sitting by the stove with a fishing rod

I can’t take my eyes off the fish (river).

Russian beauty

He is famous for his goat (scythe).

A baleen whale sits on the stove,

Choosing a warm place (cat).

In a forest clearing

A young tooth (oak) has grown.

Under the birches, where there is shade

The old day (stump) is lurking.

THE RIGHT WORD

Description of the game: an adult asks the children to raise their hand if he pronounces a word incorrectly, and if he pronounces it correctly, clap his hands.

For example, an object picture with the image of a carriage is displayed. An adult says: wagon, bottle, corral, wagon, wagon...

SMART CARDS

On a card with object pictures, children find images whose names contain a given sound and cover them with tokens.

REGULATORS

Children work with signal cards. Determine what sound they hear: a vowel (red) or a consonant, hard ( blue) or soft ( green), voiceless (without a bell) or voiced (with a bell).

BASKETS

Games for identifying sounds against the background of a word.

On the typesetting canvas, subject pictures of fruits or vegetables, berries, mushrooms, flowers, products, etc. are displayed (in accordance with the lexical topic). Children put the pictures in baskets: blue if the given sound sounds hard, green if the sound is soft, red if the given sound is not in the word. You can distribute the pictures according to the first or last sound in a word - hard, soft, vowel.

LIVE SOUNDS

A group of children is called out based on the number of sounds in a word. They are given sound symbols in accordance with the sound pattern of a given word. “We had the word porridge (feast), but the sounds are alive, they all ran away, let’s put them back together into a word.” Children line up in the right order so that the diagram matches the word. Then the children can be asked to come up with new words that would fit this diagram.

TELEGRAPH

Goal: teaching syllabic analysis of words. “Now we’ll play telegraph. I will name the words, and you will transmit them by telegraph to another city.” Words are pronounced syllable by syllable and accompanied by clapping. Then the children themselves come up with words that need to be transmitted by telegraph. “And now I will convey the words to you by telegraph - I will tap out without naming them. And you have to figure out what these words could be.” Children come up with words with a given number of syllables.

BOARD GAMES

In the world of sounds - differentiation of similar-sounding words, highlighting the first and last sound.

Speech therapy lotto - determining the position of sounds.

We read ourselves - selecting pictures for sounds, selecting sound schemes.

Are you ready for school - a collection of test tasks.

Voiced – voiceless – determination of the characteristics of sounds.

Speech therapy chamomile - differentiation of sounds.

Ten vowel girlfriends - working with vowel sounds.

My first letters highlight the first sound in a word.

Read by first letter - highlighting the first sound in a word.

A journey from A to Z - highlighting the first sound in a word.

And many other games.


Natalia Glotova
Didactic games for the formation of phonemic processes.

The use of gaming technologies in the work on the formation of phonemic processes in children of senior preschool age in a speech center.

To overcome phonetic-phonemic disorders, the development of phonemic perception and hearing is necessary.

Phonemic hearing– ability to auditory perception speech, phonemes. Phonemic hearing has vital importance To master the sound side of the language, phonemic perception is formed on its basis.

Phonemic awareness is the ability to distinguish speech sounds and determine the sound composition of a word.

Developed phonemic processes – important factor successful development speech system generally.

The immaturity of phonemic hearing negatively affects the formation of sound pronunciation; the child not only poorly differentiates some sounds by ear, but also does not master their correct pronunciation.

Violation of phonemic perception leads to specific deficiencies in pronunciation, which indicates incomplete mastery of the sound side of the language, negatively affects the formation of children's readiness for sound analysis of words, and causes difficulties in mastering reading and writing.

Formed phonemic perception is the key to clear pronunciation of sounds, construction of the correct syllabic structure of words, the basis for mastering grammatical structure language, successful development of writing and reading skills, therefore it is the basis of the entire complex speech system.

Sound pronunciation is closely related to speech hearing. To do this, it is necessary to develop good diction in children, that is, mobility of the articulatory apparatus, ensuring clear and precise pronunciation of each sound individually, as well as correct and unified pronunciation.

The child must understand the sound structure of the language - this is the ability to hear in a word individual sounds, understand that they are located in a certain sequence. A child with a lack of pronunciation does not have this readiness.

Game - the leading type of activity in preschool age.

By using gaming facilities a game situation is created, children’s knowledge is updated, the rules are explained, additional stimulation of play and speech activity is formed, conditions are created for the emergence and strengthening of cognitive motives, the development of interests, and a positive attitude towards learning is formed.

Application gaming technologies in the work of a speech therapist allows you to increase the success of learning for children with speech disorders.

To determine the direction of correctional work, a thorough examination of the phonemic processes of children enrolled in a speech center is necessary. Without a thorough examination of phonemic hearing, effective correctional work is impossible.

Analysis of the state of phonemic perception in children D/s No. 69 of JSC "AVISMA", enrolled in the speech center at the beginning academic year showed that out of 26 children, 16 had underdevelopment, which amounted to 61% of total number children.

Children had difficulty repeating rows of their 3 syllables with consonant sounds that were in oppositional voiced-voiceless sounds. Errors included substitutions and mixtures of sounds, changes in the structure of a row, and transfer of syllables and words from the previous row to the one being pronounced.

When recognizing a given sound in a series of other sounds, the pupils coped with the task; difficulties were noted when recognizing a given sound in a series of syllables. Recognizing sounds in a series of words proved too difficult for children.

From all of the above we can conclude:

1. Identified in children low level development of phonemic awareness. They are characterized by disturbances in the perception of not only sounds that are disturbed in pronunciation, but also correctly pronounced ones. Differentiation of consonants that are opposed by voicedness or voicelessness is more difficult for children than the distinction of consonants by hardness or softness, or by place and method of formation.

2. The greatest difficulties were caused by tasks on recognizing a given sound in syllables and words, as well as tasks on distinguishing the correct and incorrect sounds of words and phrases.

3. The formation of phonemic perception in pupils is secondarily influenced by deficiencies in sound pronunciation, as well as a low level of development of speech attention.

Outlined corrective work to overcome developmental disorders of phonemic perception in older children preschool age with phonetic-phonemic underdevelopment of speech in a preschool speech therapy center in three stages. At each stage, she determined the use of games and gaming techniques to increase the effectiveness of corrective action.

Stage 1(preparatory) – development of non-speech hearing.

At this stage, exercises are conducted to distinguish non-speech sounds. Such exercises help develop auditory memory and auditory attention, without which it is impossible to teach a child to listen to the speech of others and differentiate phonemes. At this time, physical hearing works.

Games used in correctional work at stage 1.

- discrimination of non-speech sounds.

Game "Silence"

Children, closing their eyes, “listen to the silence.” After 1-2 minutes, children are asked to open their eyes and tell what they heard.

Game "Guess what I'm playing on"

Goal: development of stability of auditory attention, the ability to distinguish an instrument by ear by its sound.

The speech therapist puts musical toys on the table, names them, and makes sounds. Then he invites the children to close their eyes (“night has fallen,” listen carefully, find out what sounds they heard.

Game “Find out by sound”

Various objects and toys that can produce characteristic sounds: (wooden spoon, metal spoon, pencil, hammer, rubber ball, glass, scissors, alarm clock)

Game "Noise Jars".

Purpose: to practice identifying the type of cereal by ear.

- differentiation according to the method of reproduction (claps, stomps)

Game “Where did they clap?”, Game “Where did they call”

Goal: development of the focus of auditory attention, the ability to determine the direction of sound.

This game requires a bell or other sounding object. The child closes his eyes, you stand away from him and quietly call (rattle, rustle). The child should turn to the place from which the sound is heard, and with his eyes closed, show the direction with his hand, then open his eyes and check himself. You can answer the question: where is it ringing? – left, front, top, right, bottom. A more complex and fun option is “blind man’s buff”.

- differentiation by tempo (fast - slow)

"Who's faster?"

- differentiation by rhythm (rhythmic patterns)

Game "Polyanka".

Goal: recognize the rhythmic pattern.

Wild animals gathered in the clearing. Each of them will knock differently: a hare - 1 time, a bear cub - 2 times, a squirrel - 3 times, and a hedgehog - 4 times. Guess who came to the clearing by the knock.

- differentiation by sound strength (loud - quiet)

Game "High - Low"

Children walk in a circle. The musician plays low and high sounds (on the button accordion). When children hear high sounds, they rise on their tiptoes; when they hear low sounds, they squat.

Game "Quiet and Loud"

It is carried out similarly to the previous one, only the sounds are produced either loudly or quietly. Children also correlate the nature of sounds with differentiated movements.

Stage 2 - development of speech hearing.

Games used in correctional work at stage 2.

- distinguishing identical words, phrases, sound complexes and sounds by pitch, strength and timbre of voice

Game "Blizzard"

Goal: to teach children to change the strength of their voice from quiet to loud and from loud to quiet with one exhalation.

The snowstorms swept away and began to sing their songs: sometimes quiet, sometimes loud.

Game "The Wind Blows".

A light summer breeze is blowing: ooh-ooh (quietly-quietly)

A strong wind blew: U-U-U (loud) Pictures can be used.

Game "Loud and Quiet".

Paired toys: large and small. Big ones pronounce words loudly, small ones - quietly.

Game "Three Bears".

Say one of the phrases for the bear, she-bear and cub in a voice that varies in pitch.

Game "Close - Far".

The speech therapist makes various sounds. The child learns to distinguish where the steamboat is humming (oooh) - far away (quietly) or close (loudly). What kind of pipe plays: big ( oooo low voice) or small ( oooh high voice).

- differentiation of words that are similar in sound composition:

Game "Right and Wrong".

Option 1. The speech therapist shows the child a picture and loudly and clearly names what is drawn on it, for example: “Wagon.” Then he explains: “I will name this picture either correctly or incorrectly, and you listen carefully. If I’m wrong, clap your hands.

Option 2. If the child hears the correct pronunciation of the object shown in the picture, he should raise a green circle; if incorrect, he should raise a red circle.

Baman, paman, bana, banam, wavan, davan, bavan.

Vitanin, mitavin, fitamin, vitanim, vitamin, mitanin, fitavin.

Game "Listen and choose".

In front of the child are pictures with objects whose names are similar in sound:

cancer, varnish, poppy, tank

house, lump, scrap, catfish

goat, braid

puddles, skis

bear, mouse, bowl

The speech therapist names 3-4 words per a certain sequence, the child selects the corresponding pictures and arranges them in the named order.

Game" "Which word is different?"

Of the four words spoken by an adult, the child must choose and name the word that is different from the rest.

Com-com-cat-com

Ditch-ditch-cocoa-ditch

Duckling-duckling-duckling-kitten

Booth-letter-booth-booth

Screw-screw-bandage-screw

Minute-coin-minute-minute

Buffet-bouquet-buffet-buffet

Ticket-ballet-ballet-ballet

Dudka-booth-booth-booth

- differentiation of syllables

Game "Same or Different".

A syllable is spoken into the child's ear, which he repeats out loud, after which the adult either repeats the same thing or says the opposite. The child's task is to guess whether the syllables were the same or different. Syllables must be selected that the child is already able to repeat correctly. This method helps develop the ability to distinguish sounds spoken in a whisper, which perfectly trains the auditory analyzer.

Game "Let's Clap"

The adult explains to the child that there are short and long words. He pronounces them, separating the syllables intonationally. Together with the child, he pronounces the words (pa-pa, lo-pa-ta, ba-le-ri-na, clapping the syllables. A more difficult option: invite the child to clap the number of syllables in the word on his own.

Game "What's extra?"

The speech therapist pronounces a series of syllables “pa-pa-pa-ba-pa”, “fa-fa-wa-fa-fa”... The child should clap when he hears an extra (different) syllable.

Game "Alien"

Goal: differentiation of syllables.

Equipment: alien cap.

Hod: Guys, a sleepwalker has come to us from another planet. He doesn't know how to speak Russian, but he wants to make friends and play with you. He speaks, and you repeat after him. PA-PA-PO... MA-MO-MU... SA-SHA-SA... LA-LA-RA... First, the role of the alien is played by an adult, then by a child.

-differentiation of phonemes.

Recognition of a sound against the background of other sounds, against the background of a word.

Isolating vowels from a number of sounds.

Recognition of vowels against the background of syllables and monosyllabic words.

Recognition of vowels against the background of polysyllabic words.

Isolating consonants from a number of other sounds.

Recognition of consonants against the background of polysyllabic words.

Air flows freely through the mouth,

The sound is vowel

Those who agree would be glad to sing,

But there are only obstacles in the mouth:

Whisper, whistle, buzz, roar

Language gives us.

Game “What the Mouse Asks”

Goal: learn to identify words with a given sound. Develop phonemic analysis and synthesis.

Equipment: “bi-ba-bo” toy – hare, food models.

Procedure: Show the children the toy and say, pretending to be him: “I am very hungry, but I’m afraid of the cat, please bring me foods that have the sound A in their names.” Same with other sounds.

Game “Say the Word.”

The speech therapist reads the poem, and the child finishes it last word, which is suitable in meaning and rhyme:

There's not a bird on the branch -

Small animal

The fur is warm, like a hot water bottle.

His name is. (squirrel).

Game "Sound Lost".

The child must find a word that does not have a suitable meaning and choose the right one: Mom went with the barrels (daughters)

On the road along the village.

Game "Catch the Sound". "Catch the Song"

Clap your hands if the sound “m” is heard in the word.

Poppy, onion, mouse, cat, cheese, soap, lamp.

Game "Find the Sound"

1 Select subject pictures whose names contain the given sound. Previously, the pictures are called adults.

2 Based on the plot picture, name the words in which the given sound is heard.

Ball game.

The speech therapist pronounces various syllables and words. The child must catch the ball at the given sound; if he does not hear the sound, then hit the ball.

Stage 3 Development of skills in elementary sound analysis and synthesis.

This stage has a certain sequence:

Determining the number of syllables in words of varying complexity

Highlighting the first and last sound in a word

Selecting a word with a suggested sound from a group of words or from

offers.

Distinguishing sounds by their quality characteristics(vowel-

consonant, deaf - voiced, hard - soft);

Determining the place, quantity, sequence of sounds in a word

Creative tasks (for example, come up with words with given sounds)

Building models

The word is divided into syllables,

Like slices of an orange.

If the syllables come next to each other -

The resulting words are:

You- and –qua-, and together “pumpkin”.

So- and -va- so, “owl”.

Stressed syllable, stressed syllable

It’s not called that for nothing...

Hey, invisible hammer,

Tag him with a blow!

And the hammer knocks, knocks,

And my speech sounds clear.

Game "Tapping Syllables"

Goal: teaching syllabic analysis of words

Equipment: drum, tambourine.

Game description: Children sit in a row. The speech therapist explains that each child will be given a word that he must tap or clap. Pronounces a word clearly loudly, for example wheel. The called child must tap out as many times as there are syllables in a given word. The presenter gives the children words of different numbers of syllables. The winners will be those who have not made a single mistake.

Game "Guess the word"

Goal: composing words with a certain amount syllables

Description of the game: children are sitting at the table. The teacher says: “Now you and I will guess the words. I won’t tell you what they are, I’ll just tell you by telegraph, I’ll knock them out, and you have to think and say what these words might be.” If the children find it difficult to name the word, the teacher taps the word again and pronounces its first syllable. The game is repeated, but now the teacher names one child. The person called must guess the word that will be tapped out to him, name it and knock out. When the children have mastered the game, you can choose one of the children as the leader.

Game "Syllable Train".

Steam locomotive with three carriages. On the 1st, the pattern is 1 syllable, on the 2nd - from 2 syllables, on the 3rd - from 3 syllables. Children need to “place the pictures in the correct carriage.

Game "Pyramid".

Goal: to train children in determining the number of syllables in words.

Equipment: image of a pyramid of squares in three rows: at the bottom there are 3 squares for three-syllable words, above - 2 squares for two-syllable words and at the top - one square for one-syllable words. There are pockets under the squares. Subject pictures.

Procedure: put the pictures in the correct pocket depending on the number of words.

Game “Find a pattern for the word”

Purpose: to train children in dividing into syllables.

Subject pictures, diagrams for one-syllable, two-syllable, three-syllable words.

Match the word with the diagram.

Game "Chain of words".

in words.

Equipment. Cards with subject pictures.

Progress of the game. 4-6 children play. Each child has 6 cards. The speech therapist begins to lay out the chain. The next picture is placed by a child whose name of the depicted object begins with the sound that ends with the word - the name of the first object. The winner is the one who lays out all his cards first.

Train game

Goal: to develop the skills of identifying the first and last sound in a word.

Progress of the game: children are asked to make a train from carriages-cards. Just as the cars on a train are connected to each other, so the cards must be connected only with the help of sounds. The last sound must coincide with the first sound of the next name, then the cars of our train will be firmly connected. The first card is an electric locomotive, its left half is empty. The last trailer also has unoccupied space - the right half is empty. Several people can play. All cards are distributed equally to the players. Each person, on his turn, places a suitable one on the outermost picture, that is, one whose first sound in the name is the same as the last sound in the given outermost card. Thus, in the names of the left pictures the first sound is always highlighted, and in the names of the left pictures the last sound is always highlighted. This must be taken into account and not place pictures on the right that have voiced consonants at the end of the word in their names.

Game "Wonderful fishing rod"

Purpose: To train children in identifying the first and last sound

in words.

A magnet is attached to the end of the thread of a small homemade fishing rod. Lowering the fishing rod behind the screen, where there are several pictures with metal clips attached, the child takes out the picture and names the first and last sound.

Game "Find the place of the sound in the word."

Equipment. Cards with diagrams of the location of sounds in words.

Progress of the game: Each child receives a card. The speech therapist shows pictures and names words. If a given sound is heard at the beginning of a word, you need to put a chip in the first cell. If a sound is heard in the middle of a word, the chip must be placed in the second cell. If the sound is at the end of a word, the chip is placed in the third cell. The winner is the one who made no mistakes.

Game "Find a place for your picture."

Goal: learn to differentiate sounds in words. (sh-zh, b-p, r-l, sh-s, g-k, g-z, z-s).

2 houses for each sound. (pictures with sound [w] live in 1 house, with sound [s] in another)

Game "Be careful".

Goal: distinguishing sounds [d] - [t] in paronyms.

Point-daughter, sense-duty, reel-reel, water-cotton wool, melancholy-board, rafts-fruit.

Game "Help me pack my things"

Purpose: distinguishing sounds [z] – [zh]

A mosquito and a beetle are going on a journey. Help them pack their things for the trip. The mosquito needs things with the sound [z]. and to a beetle with the sound [zh].

Umbrella, castle, pajamas, skis, knives, backpack, alphabet, vest, pie, blouse, star, acorn, badge.

Game "Suitcase and Briefcase".

Purpose: distinguishing sounds [w].– [zh]

Hide objects that contain the sound [zh] in your suitcase. and in the briefcase with the sound [w].

Game "Gifts"

Purpose: distinguishing sounds [l] – [l*]; [r] – [r*]

Zvukovichok decided to give Lana and Lena gifts. But I thought about it, because Lana loves objects with the sound [l], Lena with the sound [l*]. Help me choose gifts.

Tiger - objects with the sound [r], and tiger cub with the sound [r*].

Game “What the boy collected in the garden with the sounds [r] - [r]

[r] tomato, dill, carrots, peas, potatoes.

[p*] cucumber, radish, turnip, radish.

Game “Find in which words the song of the big mosquito sounds, and in which of the small one.

Purpose: distinguishing sounds [z].– [z*]

Umbrella, fence, basket, zebra, dragonfly, birch, castle, raisin.

Game "Which picture to whom"

Purpose: distinguishing sounds [g] – [k]

Dove - pictures with sound [g];

Leopold the cat - pictures with sound[k].

Phonetic lotto “Voiced – Deaf.”

Goal: To learn to pronounce sounds correctly and differentiate phonemes by voicedness and deafness.

On a card with a yellow rectangle, pictures are laid out in which words begin with a voiced consonant, and on a card with a lilac rectangle, pictures are laid out in which words begin with a voiceless consonant.

Phonetic lotto “Hard - soft”.

Goal: To learn to pronounce sounds correctly and differentiate phonemes by hardness and softness.

On a card with a blue rectangle, pictures are laid out in which words begin with a hard consonant, and on a card with a green rectangle, pictures are laid out in which words begin with a soft consonant.

Game "Zvukoedik"

Goal: determining the place of a sound in a word.

Game material: doll.

Rules of the game: Sounds have a terrible enemy - the Sound Eater. He eats initial sounds(last sounds) in all words. The teacher walks around the group with a doll in his hands and says: ... Ivan, ... tul, ... forehead,. kno (sto, stu, albo, okn), etc. What did the doll want to say?

Game "Catch the Sound"

Goal: to teach how to name the sound in a word according to its spatial characteristics (first, second, after a certain sound, before a certain sound)

How to play: Children stand in a circle, the leader has the ball. He pronounces a word out loud, throws the ball to anyone playing and says what sound he should name, for example, “cheese, second sound.” The child catches the ball and answers: “Y” - and returns the ball to the presenter, who asks the next task related to the same word. All sounds in a word must be analyzed.

Game "Traffic Light".

Purpose: To train children in finding the place of sound in a word.

The adult names the words. The child places a chip on the left red, middle yellow or green right side stripes (“traffic lights”) depending on where a given sound is heard.

Game "Houses".

Goal: Developing the ability to differentiate similar sounds and find the place of a sound in a word. Equipment. A set of object pictures, the names of which begin with oppositional sounds, 2 houses, each house has 3 pockets (beginning, middle, end of the word).

Progress of the game. The child takes a picture, names it, determines the presence of a sound (for example, Ш or Ш, its place in a word, inserts the picture into the corresponding pocket. Points are awarded for a correctly completed task.

Game “Every sound has its own room”

Goal: to teach how to conduct a complete sound analysis of a word based on the sound diagram and chips.

How to play: Players receive houses with the same number of windows. Residents - “words” - must move into the houses, and each sound wants to live in a separate room. Children count the number of windows in the house and conclude how many sounds there should be in a word. Then the presenter pronounces the word, and the players name each sound separately and place the chips on the windows of the house - “populate the sounds.” At the beginning of training, the leader says only words suitable for settling in, that is, those that will contain as many sounds as there are windows in the house. At subsequent stages, you can say a word that cannot be “settled” in a given house, and the children, through analysis, are convinced of the mistake. Such a tenant is sent to live on another street, where words with a different number of sounds live.

“How many rooms are there in the apartment?”

Goal: to teach how to determine the number of sounds in words without relying on a ready-made diagram using chips.

How to play: Word houses are used for the game, but without diagram windows. Each player has one such house, as well as several chips and a set of numbers: 3, 4, 5, 6. The presenter has object pictures. He shows a picture, the children place window chips in the house according to the number of sounds, and then put the corresponding number. Then the chips are removed from the house, the presenter shows the next picture, and the children analyze the word again. At the end of the game, relying on the numbers, you need to try to remember which pictures were offered for analysis. You can ask them to choose their own words with the same number of sounds.

Game "Telegraphers"

Goal: developing skills of sequential sound analysis based on presentation; training in sound synthesis of words.

Progress of the game: Two children are playing; they are telegraph operators, transmitting and receiving telegrams. The content of the telegram is set by the presenter, who, secretly from the second player, shows the first player a picture. He must “convey the contents of the telegram”: pronounce the word - the name of the picture by sound. The second player “receives the telegram” - calls the word together, that is, carries out the operation of sound synthesis. Then the players change roles and the game continues.

Game “Match the picture to the diagram”

Goal: to teach how to determine the place of a sound in a word (beginning, middle, end) by representation.

Progress of the game. Children have diagrams of words (rectangles divided crosswise into three parts, with the first part colored - the beginning of the word, the second part colored - the middle of the word, the third part colored - the end of the word). Before the game, each participant chooses a letter from those suggested by the presenter. The presenter shows the pictures (a letter is placed in the upper right corner of each picture, and the children must ask for those that contain the sound they have chosen, and put these pictures to the desired diagram. The first one to collect three pictures for each scheme will win. Then the children change letters and the game continues.

Game “Living sounds, syllables”

GOAL: Learn to synthesize individual sounds (syllables) into a word.

PROGRESS OF THE GAME: Call the children and tell them who will turn into what sound. For example:

Misha, you are turning into the first sound, the word “donut”.

Katya, you are becoming the last sound of the word “mol”.

Olya, you are the main sound “and”.

Vera, you are the second sound of the word “bottom”

Children line up. They hold circles in their hands that match their sound (blue, red or green). Children have a “living” model of the word in front of them. Children-sounds name each sound. The rest can guess what word it turned out to be.

Game "Funny Balls"

Goal: to develop sound analysis skills.

Equipment: cards with syllables, multi-colored balls with transparent pockets.

My cheerful ringing ball,

Where did you run off to?

Red, blue, light blue-

Can't keep up with you.

Funny balls want to play words with you, but you need to put them together from syllables and arrange the balls so that you get a word.

Game "Collect the word."

Goal: to teach children to lay out words based on the first sounds in small pictures.

Progress: children are given one large card and several small ones.

Lay out the word car, highlighting the first sounds from the pictures on small cards.

MASHANA: poppy, watermelon, hat, willow, socks, stork.

Game “Read the word by first letters”

Goal: to practice identifying the first sound in a word, consolidate the ability to compose words from highlighted sounds, and read words.

Procedure: The speech therapist displays pictures and asks them to name the first sound in each word and make a word from these sounds.

Game “Come up with words with given sounds”

1 Name dishes, flowers, animals, toys that begin with the given sound.

2 Based on the plot picture, select words that begin with the given sound.

Game "Change the first sound"

The speech therapist calls the word. Children determine the first sound in it. Next, they are asked to change the first sound in the word to another. Com-house.

Goal: to consolidate the reading of words united by a common beginning. Develop phonemic awareness.

Equipment: cards with pictures of animals and birds and printed words that these animals or birds say.

Map– ta Sh-arf mu-ka z-avod kva-drat zh-aba me-shok ga=zeta pi-la

Skin pi-la cu-bik r-fish blouse.

Literature:

1. Vakulenko L. S. Correction of sound pronunciation disorders in children: a reference book for a beginning speech therapist: [Text] Educational and methodological manual. / L. S. Vakulenko - St. Petersburg. : PUBLISHING HOUSE “CHILDHOOD-PRESS” LLC, 2012.

2. Volina V.V. Learning by playing. [Text] / V.V. Volina – M.: New school, 1994.

3. Kolesnikova E. V. Development of phonemic hearing in preschool children. [Text] / E. V. Kolesnikova - M.: Gnom i D, 2000.

4. Maksakov A. I., Tumanova G. A. Teach while playing. LLC PUBLISHING HOUSE "CHILDHOOD-PRESS", 2011. A. I., Maksakov G. A. Tumanova - M., 1983.

5. Tumanova G. A. Familiarization of a preschooler with sounding word. [Text] / - G. A Tumanova - M. 1991.

6. Shevchenko I. N. Lesson notes on the development of the phonetic-phonemic aspect of speech in preschoolers. [Text] / I. N. Shevchenko - St. Petersburg. : PUBLISHING HOUSE “CHILDHOOD-PRESS” LLC, 2011.