Tic Tac Toe sea battle. Rules of the game on a piece of paper

I’m sure that even though it’s gadget time, there are always situations when you have nothing but friends and a piece of paper. So remember or write it down! They will be here like everyone else famous games, so I hope that it’s new for someone.

2. Bulls and cows

The first player thinks of a four-digit number, so that all the digits of the number are different. The goal of the second player is to win back this number. Each move, the guesser names a number, also four-digit and with different numbers. If a digit from the named number is in the guessed number, then this situation is called a cow. If a digit from the named number is in the guessed number and is in the same place, then this situation is called a bull.

For example, the first player thought of 6109, and the second player called 0123. Then the first player should say: one bull and one cow (1b,1k).

Each partner has his own say. They take turns. The one who guesses the opponent's number first wins.

3. Gallows

The Executioner is another popular puzzle game designed specifically for two players. For this game you will need blank paper and a pen.

The first player thinks of a word. It must be an existing word, and the player must be confident that the other player knows the word and is familiar with its spelling. It depicts a series of blank spaces needed to write a word. Then he draws the following diagram, which depicts a gallows with a noose.

The game begins when the second player suggests a letter that can be included in this word. If he guesses correctly, the first player writes it in the correct blank space. If there is no such letter in the word, he writes this letter to the side and begins to finish drawing the gallows, adding a circle representing a head to the loop. The opponent continues to guess the letters until he guesses the entire word. For each wrong answer, the first player adds one body part to the gallows.

If the torso is drawn before the opponent can guess the word, the first player wins. If the opponent guesses the word correctly before the entire torso is drawn, he wins, and then it is his turn to think of the word.

4. Tic-tac-toe on an endless field

The expansion of the playing field allows you to free yourself from the predetermination of the result in Tic Tac Toe.

On an endless field (a sheet of paper will do just fine), the players take turns placing their sign (a cross or a zero). The game ends when one of the players wins or if the field runs out.

The winner is the one who manages to line up five of his signs along one line, straight or diagonal.

If you are playing computer games, then you can easily guess which of them the creators devoted a lot of time to this extended version of tic-tac-toe.

5. Sea battle

The goal of this game is to destroy enemy objects (ships). Two people play. The events of the game take place on 2 square fields x size 10x10. One of the fields is yours, the other is your opponent's. On it you place your own objects (ships) and the enemy attacks them. The enemy places his objects (ships) on another field.

Your armed forces, like those of the enemy, contain the following objects (ships):

1 deck (size 1 square) - 4 pieces

2-deck (2 cells in size) - 3 pieces

3-deck (3 cells in size) - 2 pieces

4-deck (4 squares in size) - 1 piece.

Objects (ships) cannot be placed closely, that is, there must be at least one free cell between two adjacent objects (ships) (note that the enemy also cannot place objects (ships) closely).

When all preparations are completed and the objects (ships) are placed, it is time to begin the battle.

The player whose objects (ships) are located on the left field has the first move. You select a square on the enemy’s field and “shoot” at this square. If you sank an enemy ship, then the opponent must say “killed”; if you wounded the ship (that is, you hit a ship with more than one deck), then the opponent must say “wounded”. If you hit an enemy ship, you continue “shooting”.

The game ends when one of its participants loses all ships.

6. Points

Dots is a game of wits for two or four people. However, it is best to play with just two people. For this game you will need blank paper and as many pens as there are players. The object of the game is to connect the drawn lines into squares, the player who creates the most squares wins the game.

To begin, create a field on a blank piece of paper, draw horizontal and vertical lines of small dots at equal distances from each other. A very fast game would consist of ten along and ten points across. You can make the field as large or small as you like, depending on the level of the game and the number of players.

Once the field is created, each player takes turns making a move, drawing one line at a time connecting two points. Points can be connected horizontally or vertically, but sometimes diagonally. Once a player completes a square, he places his initials inside the square and gets his next turn, and so on until he manages to create a square with one extra line.

There are two possible strategies in this game: first, you can stop your opponents from creating squares. Secondly, you can configure the field in such a way as to be able to create large number squares using one additional line.

7. Balda

The first player writes a letter, the next one adds a letter in front or behind the letter written, etc. The loser is the one whose substitution results in a whole word. Letters should not be substituted anyhow, when adding another letter, you must have in mind a specific word in which the combination of letters you wrote occurs. If the one who must make the next move cannot come up with a single word with the combination of letters that formed before his move, he must give up. In this case, the player who wrote the last letter must say what word he meant; if he cannot name the word, then he loses; if he named it, the one who gave up loses. The one who loses the first time gets the letter B, the second time - A, etc., until the word Balda is formed. The one who becomes the first Balda loses completely.

Naturally, you can play not only on paper, but also orally.

8. Tanks

Two players draw 7-10 tanks each. or “starships?”, each on its own half of a double notebook sheet (preferably not in a box, but in a line or empty A4). Having placed the army, the players begin to fire at each other as follows: a shot is drawn on their half of the field, then the sheet is folded exactly in the middle, and the shot, visible in the open, is marked on the second half of the field. If it hit a tank, it was knocked out (the second? knocking out? is fatal), and if it hit it exactly, the tank was immediately destroyed.

Each successful shot gives the right to the next one; In some versions of the game, you cannot fire the next shot at the same tank.

After preliminary shooting, the game very quickly moves into the “blitz-krieg” stage, or rather, a rapid denouement. The winner, naturally, is the one who shoots the opposing army first.

9. Barriers

A simple tactical game, the essence of which is the positional struggle for space. On an 8x8 field (i.e. the size of a chessboard), players, one after another, draw small lines that overlap any 2 cells in a row: i.e. for example player 1 draws a vertical line occupying e2 and e3.

Player 2 does the same, but his line cannot cross or touch any existing “barricades”. As the field fills up, there is less and less free space, and at the end a sober calculation is required to finish the game. A player who can no longer place his line because... everything is already blocked, losing.

10. Headbands

Simple and pretty fun game, built on the same principles as the coin parade, but completely different in form.

On a small field (it can be a square or rectangle of any size, it’s not particularly important) players place about 15-20 points in the most different places, although more or less evenly.

Then the first player draws a round but free-form rim that passes through at least 1 point. Maximum in classic version unlimited, although I would recommend giving a maximum of 4 dots in the rim.

Next player draws his rim, the only limitation? it cannot intersect with those already drawn. The rims can be drawn inside the rims, or, conversely, surround existing ones, the main thing is that they do not intersect. After a while, there is very little space left, and the one who draws the last rim loses.

A variation of this game is the rule of drawing rims that cover only 1 or 2 points, no more.

11. Digital Wars

In this game, the main character is the eraser. You will have to do laundry constantly, this is war, and losses are inevitable. Many numbers will die for your victory!

The game is very fast and varied, and, in general, very simple.

You write a series of numbers from 0 to 9, in any sequence, in any combination. The length can be whatever you want, I recommend starting with 20. For example, it could be the row 5,3,6,9,0,8,4,6,1,3,2,4,8,7,0, 9.5? or any other.

With his turn, the player can do one of two possible actions in the game:

Change one of the numbers down, to a maximum of 0 ( negative values not in the game);
erase any zero and all digits to the right of it, thus reducing the length of the strip.

The one who destroys the last zero loses.

12. Dots and squares

The author of this game, popularizer of mathematics and science Martin Garner, considered it a pearl logic games?. Without sharing his opinion, however, it is quite possible to call the game one of the best tactical games, interesting at any age.

Playing field? rows of dots from 3x3 to 9x9. It’s better to start with a small field and, having felt the taste, increase the size. The rules are very simple: players connect two dots with a line, and when the player can close the square, he puts his sign in it (for example, the first letter of his name).

By closing a square, the player gains the right to an additional move until he draws a line that does not close anything. At the end of the game, it is counted who has closed the most squares, and the winner is determined.

Despite its apparent simplicity, the game provides a good space for combinatorial play, especially on fields of 5x5 and larger. The essence of winning tactics? force the field with half-closed structures, sacrifice, it is necessary, a few squares in favor of the opponent, and then, when there is practically nowhere to bet, force him to make an unfavorable move (not covering anything)? and then close most of the squares in one series.

13. Troika

The simplest word game, based on the tic-tac-toe principle, only with letters.

On a 3x3 field (then try other sizes), two players bet on any one letter each, and the one who, by the end of the game (when all the fields are filled in) manages to write more well-known 3-letter words diagonally, vertically or horizontally, wins.

The game is useful for children who are learning to write. For adults there is quite little competitive value, but players with a sense of humor will have a lot of fun. For children, you can play the option: who will be the first to create a word, and not who will have more words.

14. Race

A more complex and lengthy game, built on the same principle as other paper coordination games: moving a vertical pen along a sheet of paper with a light click.

On a sheet of paper (single or double), a race track is drawn in the form of two curving, uneven circles, repeating each other’s outlines, 2-3-4 cells wide (depending on the number of participants). Then, in an arbitrary place of the resulting ring, a start/finish line is drawn, from which the racing cars start.

In short, neat strokes, the racers move around the ring, overcoming bends and special obstacles, flying into a ditch, entering the field again, and as a result, one of them comes to the finish line first and reaps the laurels.

Each time the driver's line touches or crosses the track boundary, a cross is placed at the intersection and the driver skips the next turn, turning his car around so it can continue the race. Each car has 5 such intersections in stock. (5 hit points), and the sixth encounter becomes fatal.

Besides this, could there be any obstacles on the route? for example, high-risk zones: having flown into such a zone, the car receives more damage, and loses two life points. Or special obstacles that protrude from the edges and make the passage narrower, or on the contrary, stand in the middle and force cars to squeeze through

It is also possible to enter touch points, or rather, small circles, which the car must hit when passing by (i.e., through which the line must pass). The picture shows all the listed complications of the track at once, and it is clear that the race is still far from over.

You can come up with and introduce your own rules, new obstacles, and if there are 4 or more participants, you can even arrange a racing series, making several tracks, and in between them allowing players to purchase equipment for the amount of points depending on the place taken. For example, buy extra points life or attacking spikes, and remove 1 life point from the car you are overtaking.

15. Golf

Players start from two spots next to each other at the bottom of a double piece of paper standing vertically (see picture).
Everyone plays with a pen of their own color, and what is everyone's task? for minimum quantity strokes (lines from the pen sliding along the sheet) to get the ball into the hole. The hole is located at the opposite end of the field, i.e. on top of the sheet. And a person with good coordination needed a maximum of 4-5 hits to drive the line into the hole.

But in advanced versions of Golf, the path to it is not so simple, because long straight lines are protected by hills that act as a buffer and do not allow the player. When hitting a hill, the enemy performs a rollback i.e. shoots the line of the offender in any direction, and he is forced to continue his series of blows from the place where this line came. Or perhaps 1 or 2 extra moves are added to the track of the one who hits the hill.

Previously, when there were no computers, the main entertainment for adults and children was playing on paper. For entertainment, it was enough to take a notebook sheet and a pencil. The whole evening flew by unnoticed chatting with parents or friends. There are many games that will be incredibly interesting in any friendly company. They are simple and do not require special training and complex equipment. The most common games today are paper games for two.

Bulls and cows

The essence of the game is that one comes up with a four-digit number so that all the numbers are different. The other player must guess this number. To do this, he names a new four-digit number with each move. If at least one number matches, the first player says: “Cow.” If the digital designation from the announced number is in the same place as in the hidden number, this situation called "bull". Both players take turns, the one who guesses the number first wins.

Gallows

Two people take part in the game. The first one thinks of a word and draws dashes on a piece of paper indicating the number of letters in this word. A gallows is depicted in the corner of the sheet. Another player names a letter that can be included in given word. If he guesses correctly, the letter is written in; if he is wrong, then the head of the gallows is drawn. With the next mistake, the torso, stomach, arms, legs are drawn. If the person is drawn before the word is guessed, the first player wins. Next, the opponents change roles and continue their games on paper.

Corridors

To play, you will need a squared piece of notebook paper. Players in order draw horizontal or vertical lines one cell long. The opponent who managed to close an entire cell puts a dot in it and receives a bonus move. The one who occupies the most squares wins.

Sea battle

This game is a version of the game on paper for two players. For the battle you will need two square fields, one for each opponent. 10 warships are drawn on the sheets of paper: 1 has 4 decks, 2 have 3 decks, 3 have 2 decks, and 4 have 1 deck. Important rule- objects cannot be located on adjacent cells. After the alignment of forces, you can begin the war. The first player names the opponent's field. If an enemy ship is located on this cell, he says: “Wounded,” and the attacker continues shooting. If the object is completely destroyed, the enemy reports: “Killed.” Players take turns shooting at their opponent's targets. The one who shoots down all the ships wins.

Football

Football is a version of the game played on paper for two players. You will need a checkered piece of paper. On this you need to draw a gate 6 squares in size on both edges. The game starts from the very center of the field. The first player makes a move, which consists of broken lines (each 1 cell). Next is the second player's turn. An important rule is that you cannot cross the opponent’s lines. If one of the opponents cannot make a move, the other person shoots a penalty from 6 squares in a straight line. They play until 1 goal.

There are different games on paper, for one or two. But it is always a very exciting and entertaining activity that develops imagination, memory and thinking at any age.

The best board games on paper

How to have fun passing the time during recess? By playing board games, of course! Moreover, all you need from the props is a pen, a piece of checkered paper and at least one comrade. So let's get started...

GALLOWS

Two people are playing. One thinks of a word and puts as many dashes as there are letters in the word. You can write the first and last letter of a word. The second player guesses one letter at a time. The correct letters fit in place of the dashes. If the letter is named incorrectly, a vertical line is drawn. If the second letter is not guessed, a horizontal one is added to the vertical one - the result is a gallows. Then the rope, head, hands are drawn... You need to guess the word in 8 attempts, otherwise you lose.

Here, as an example, the word "abbreviation" is given. You can specify a word category, for example, animals.

In order not to get confused and not to name the wrong letter again, you can cross them out from the alphabet, or write down those already named.

RHOMBUS

This is a type of tic-tac-toe. Two people are playing. A rhombus is drawn as shown in the figure (the size can be changed). Players take turns tracing one side of the square. The task of each player is to circle the last fourth side and place his own cross or zero inside the cell.

You need to carefully make your move so that the enemy does not have the opportunity to close the cell. When all the cells are filled, the number of crosses and zeroes is counted. Whoever has more is the winner.

DIAGONAL

You can play together, but it’s more interesting when there are many players. Each player draws squares in a notebook, as shown in the figure below, with sides of 7, 6, 5, 4 and 3 cells.

Then, someone guesses a letter. This letter is written diagonally into all squares and the game begins.

The players' goal is to come up with and write words containing this letter (singular nouns).

The one who completes all the words the fastest wins. If there are many players, then the winner is selected as follows: the players read their words out loud. For each original word there are 2 points, if the words are repeated, then only 1 point is added to those players. The one with the most points wins.

WORDS

A game for two or more people. Each player draws a sign in their notebook as shown below. You can change the categories and come up with your own, but that’s how we played. One player says the letter A out loud and begins to mentally recite the alphabet. When the second player says "stop", the first player says the letter he stopped on. Players must write words in the table for this letter (if they cannot think of a word, they put a dash). Whoever did this first stops the game.

Then the players count their points: for each original (not the same as others) word, add 2 points; for a repeated word - 1 point; for a dash - 0 points. The game continues with a new letter. Then all the points are added up and a winner is chosen. The game is dynamic and very interesting.

SEA BATTLE

Two people are playing. Two squares with a side of 10 cells are drawn. You need to sign the letters of the alphabet on top, and numbers from 1 to 10 on the left. The left field will be yours, and the right field will be the enemy’s. Now we draw the ships so that they do not touch (and so that the enemy does not see their location). The number and size of ships is shown in the figure below.

When everything is ready, start shooting one by one. One player names a cell (for example, d2) where he expects to find the enemy ship. If it is empty, the second player says “pass” and the turn goes to him. And if the first player hits the ship, the second player says “wounded” or “killed” (if all the cells of the ship are crossed out). If a player hits a ship, he gets the right to an extra turn.

BALDA

You can play with two, three, four... Draw a square. The number of squares on the side must be odd (5, 7 or 9, no longer required). Sign the names of the players, come up with and write a word (singular noun) in the center of the square.

Now players take turns coming up with a new word, adding only one letter and using existing letters. The invented word is written under the player's name and the number of letters is indicated.

The players' task is to come up with a word as long as possible. The one with the most points for all words wins.

. These are the best board games that will help you pass the time during school breaks, in long road, on dull winter evenings, not only for children, but also for adults. In addition, this is an excellent simulator that develops thinking and attentiveness.

How to print a picture of a paper game? If you have Internet Explorer, then simply place the cursor on the picture and click on the printer icon that appears. In other browsers, you can select a picture by dragging the mouse over it and selecting the File / Print... menu (Ctrl-P). Or right-click on the picture, save it to disk and then print it.

To open a document in a new tab, hold down the Shift key while clicking.

Logic games on paper

The paper game Sudoku ranks first in the world in its popularity.

A game more interesting than nima - logic game on paper "Deadlock". Bring your opponent to a dead end!

A deep game for the minds - "Klondike". A real logic game!

Very interesting paper game "Skyscrapers". It will also be useful for children in 4x4 square versions. Made by us in the form online puzzles "Skyscrapers".

"Sea of ​​numbers", "4 signs", "Number and value": arithmetic games with a pencil for two. Author - Yuri Gurin.

Very simple, like him, logic paper game "Dots", invented by Yuri Gurin.

Our option logic game tic-tac-toe Silverman. Available online version games on our website.

Our option Super games. This version of the game of neem does not have a simple winning strategy.

English mathematician Gustav Simmons invented Sim paper game. We calculated it and wrote an article about this graph game.

Martin Gardner called this logic game on paper "Dots and squares" brilliant. We have programmed it and are giving you positions to solve.

"Maxit", or do your best. Cross out numbers in this game and add them to your total to make it higher than your opponent's.

Logic game "Cram", these are advanced tic-tac-toe on chessboard. A complex game with simple rules.

Download our free package logic games on paper. 3 games, 4 difficulty levels.

Logic game on paper for children "Go around all the empty cells"

In this series of paper games for children, select a starting square and go through all the empty squares, avoiding obstacles. Each move is made horizontally or vertically through all unpassed cells until it reaches a passed cell, an occupied cell or the edge of the field. There is only one solution in all these games on a piece of paper. For children from 10 to 90 years old.

The idea of ​​US mathematician Erich Friedman, the levels were made by IQFun.ru.

Games on paper with words

Game "Pyramid". Two players take turns writing words one below the other, and each player tries to find a word that can be read by moving through the levels of the pyramid from top to bottom.

Playing on paper with letters and words "Buka". From a given set of 12 letters, form words using as many more letters. There is a more difficult version of the game with gnomes. And here it is made by us in the form online word game with high score table!

Word game on paper "Chain". Build the smallest chain of words between the given words so that each next word begins with the last two letters of the previous one.

Word game "Telegram". This interesting game, in which players compose funny telegrams based on the first letters of the chosen word.

Game "Mnemonics". This original pen and paper game was created by St. Petersburg resident Dmitry Lyubich.

Game "Guess the word". Read this article of ours and play stronger.

Transformations of words, or how to make a molehill out of a molehill? Read about our record in this pen and paper game.

Classical pencil and paper game "Royal Square". Variations of this game for scholars are given. Made by us in the form free downloadable game.

Game with pen and paper "Relay Race". Players must make as many long chain words

A game on paper with the words "Riddles in the honeycomb"

In the following "Riddles in the Honeycomb" games, go around all the cells of the honeycomb and solve the riddles and proverbs.

Find the starting cell of the honeycomb and go around all the cells, moving through the sides of the hexagons. From the completed letters you will get a riddle or a proverb. You must guess the riddle or restore the missing word from the proverb. This is a game for children from 12 to 82 years old. (Strictly speaking, this is not a game, but a puzzle.)

Idea and execution: IQFun.ru.

Levels 1-9, 19 cells:

In those distant times, when there were no iPhones, no iPads, and mobile phones were a curiosity, we still found something to do with ourselves. Especially in class. Well, who, having moved away from the teacher, did not play with the neighbor on the desk? sea ​​battle or at least tic-tac-toe?

Let's remember together how we managed to play incredibly exciting games without using technology, but using only a notebook sheet.


It's hard to find anyone who hasn't played this game simple game. We draw a three by three field and try to line up our figures. Did it work? Well done, you won!

There was also a more complex modification of the game. Such a field was drawn and on it it was necessary to place not three, but five figures in a row

Raise your hands who's never played? Now leave the class! It looks like there are no candidates for exit. It’s even funny to tell the rules of naval combat - without exaggeration, everyone played it.
We draw two 10x10 square fields, place ships on one of them, and keep the second one for notes - on it we will draw a plan for the location of the enemy ships. The ships should not touch each other, and there should be only 10 of them. Four with one cell, three with two cells, two with three cells and one with four cells. Now - into battle. We name any point on the enemy’s field, and from there we dance – we figure out where he has what. And so on until the bitter end.

A game that significantly increased our vocabulary. The enemy guesses a word, and you must, by guessing one letter at a time, finally solve it. Each misspelled letter adds a board to the gallows. The number of elements of the gallows is agreed upon in advance.

They are Cities. Let's play land grab, no less! The point of the game is for players to place dots one by one. The winner is the one whose points formed a circle, and at the same time were located at a cell distance from one another. True, usually the game does not end there - the defeated opponent demands revenge, so you can play until the space on the sheet runs out.

Another linguistic game. We draw a field, choose a larger word and enthusiastically add letters to it, forming new words. We create words in any direction except diagonal. The same letter cannot be repeated, that's the problem. So think about it, gentlemen, and the game will end when the entire field is filled with letters!

A dangerous game, because according to the rules you had to talk. But what can you do to while away a boring lesson!
We draw a sign, guess a four-digit number, and enter it in the first column. In the next ones we will guess the enemy's number. We say any number at random. If you didn’t guess right, we write it down. If you guessed right, we mark, for example, “two guessed, one is right.”
Based on the marks, we continue the game. The first one to guess the opponent's number wins.

That's where there is room for imagination! One player draws a squiggle, the second player adds whatever imagination dictates to it.
Like this, for example.

Everything is simple here. We draw an arbitrary number of points, and then alternately connect them with straight lines so as to form a maximum of triangles. Be careful! The enemy is also not asleep. The one with the most triangles wins.

Let's draw a labyrinth track with mandatory zones:
1. Start
2. Paths
3. Penalty area with three (or more - at your discretion) compartments
4. Finish.
We increase speed by 1 cell per turn. And this is where you need to calculate in such a way as to get to the finish line first, but also fit into the turns along the way. In case of an accident, the game rolls back diagonally one square.

To play the game, we draw a table, select an arbitrary letter and begin racing to write words starting with the desired letter. The game ends when one of the players collects all 10. After that, we count the points. You can play several rounds.

Recommended for children over 4 years old

Rules:

  • the one who managed to build a row of three identical symbols (crosses or zeros) first wins;
  • a correctly constructed row can be horizontal, vertical or diagonal.
How to play:

Each participant chooses their symbol and the opportunity to go first, by drawing lots or by mutual agreement. Now, strictly in turn, each of the guys draws his symbol on one of the 9 cells of a pre-drawn square. The fastest one wins.


Rules:

  • the game is designed for two people;
  • words are formed from letters running horizontally, vertically, and even from right to left;
  • The one who wrote the last word wins.
How to play:

A large square is drawn in the notebook, inside which some complex and long word is invented and written together. Now the players, one by one, also determined by lot or by agreement, begin to add letters to the existing word so that a new word is formed. What happened is crossed out and no longer participates in the game. This word can no longer be used in whole or in part. The order and invented words are recorded on the free part of the sheet. The square must be filled completely or until the participant’s imagination runs out.

Recommended for children over 8 years old

Rules:

  • There are always two people playing, each with a pen and a piece of paper;
  • boats are drawn in such a way that there is a distance of at least one cell between them;
  • The number and shape of ships are the same for each player and are standard.
How to play:

Each participant draws his own square, the sides of which are equal to 10 cells. This must be done so that the enemy does not see the location of the ships. Now in the resulting field you need to draw 4 ships from one cell, three from 2 cells, two from 3 cells and one from 4 cells. The alphabet is written in order on top of the game square, and on the left (or right) is a sequence of numbers from 1 to 10. Now players take turns calling the coordinates of the intersection point of the letter and number, and therefore the possible location of the enemy ship there. Victory goes to the player who managed to identify all his ships before his friend.

Recommended for children over 7 years old

Rules:

  • the game takes place with the participation of two people;
  • The winner in the game is the participant who “figured out” his friend’s intended number faster.
How to play:

Each player writes down an invented 4-digit number on a piece of paper, and not a single digit in it should be repeated. He also draws three columns on a piece of paper: in the first he writes down the proposed options for his opponent, the second column with the inscription “cows”, the third with the inscription “bulls”. So, everyone in turn offers possible option the opponent's intended number. He, in turn, names the number of “bulls and cows.” If the hidden number is not in the proposed combination, this means “0” in all respects. If 1 or more numbers match, but they are not in the same sequence as the opponent intended, then this means “1 cow” or more. It is more difficult to accurately guess the location and meaning of the number; for this you are given “1 bull” or more.

Recommended for children over 7 years old

Rules:

  • you can play together or with a group;
  • an indispensable attribute for each participant is a piece of paper and a pen (pencil);
  • The players' goal is to remove all letters from their list.

  • How to play:

    Before the game starts, each participant writes down all 33 letters of the Russian alphabet on his or her piece of paper. The player who will start the “race” is determined by drawing lots. On a separate sheet of paper, he writes down the invented word in large block letters; now he will no longer be able to use these letters, so he crosses them out on his list. The next player makes up a word, with one letter “taken” from the first, etc. Each player reduces their list by the letters they use. The one who comes up with the last word wins.