Communication games for preschool children. Communication games

Prepared by the teacher

Tolkacheva Elena Alexandrovna

Preschool educational institution No. 8 "Firefly"

The formation of communication skills is an important condition for the normal psychological development of a child. And also one of the main tasks of preparing him for future life. Preschool children need to understand what to say and in what form to express their thoughts, be aware of how others will perceive what is said, and the ability to listen and hear the interlocutor.

Communication skills are developed in everyday activities, didactic, active, role-playing games.

We offer you games to develop communication skills. These games are aimed at developing constructive communication skills, the ability to receive joy from communication, the ability to listen and hear another person, the emotional sphere.

Goals and objectives:

A sense of unity, cohesion, the ability to act in a team, the removal of bodily barriers;

The ability to establish friendly relationships, notice the positive qualities of others and express this in words, give compliments;

Ability to resolve conflict situations and overcome conflicts in communication with each other;

Development of non-verbal and substantive methods of interaction;

Creating a favorable atmosphere of direct, free communication and emotional intimacy.

glue stick

Target: develop the ability to act together and exercise self- and mutual control over activities; learn to trust and help those with whom you communicate.

Before the game, the teacher talks with the children about friendship and mutual assistance, that together they can overcome any obstacles.

Children stand one after another and hold on to the shoulders of the person in front. In this position they overcome various obstacles.

1. Get up and get off the chair.

2. Crawl under the table.

3. Go around the “wide lake”.

4. Make your way through the “dense forest”.

5. Hide from wild animals.

An indispensable condition for the guys: throughout the entire game they should not become detached from each other.

The blind man and the guide

Target: develop the ability to trust, help and support fellow communicators.

Children are divided into pairs: “blind” and “guide”. One closes his eyes, and the other leads him around the group, gives him the opportunity to touch various objects, helps him avoid various collisions with other pairs, and gives appropriate explanations regarding their movement. Commands should be given while standing behind you, at some distance. Then the participants change roles. Each child thus goes through a certain “school of trust.”

At the end of the game, the teacher asks the children to answer who felt reliable and confident, who had the desire to completely trust their friend. Why?

Magic algae

Target: removing bodily barriers, developing the ability to achieve goals using acceptable methods of communication.

Each participant (in turn) tries to penetrate the circle formed by the children. Algae understand human speech and feel touch and can relax and let them into the circle, or they may not let them in if they are asked poorly.

Polite words

Target: development of respect in communication, the habit of using polite words.

The game is played with a ball in a circle. Children throw a ball to each other, saying polite words. Say only the words of greeting (hello, good afternoon, hello, we are glad to see you, we are glad to meet you); gratitude (thank you, thank you, please be kind); apology (sorry, pardon, sorry, sorry); farewells (goodbye, see you later, good night).

A gift for everyone

Target: develop the ability to make friends, make the right choice, cooperate with peers, and sense of team.

The children are given the task: “If you were a wizard and could work miracles, what would you give to all of us now?” or “If you had Tsvetik-Semitsvetik, what wish would you make?” Each child makes one wish by tearing one petal from a common flower.

Fly, fly petal, through the west to the east,

Through the north, through the south, come back, making a circle,

As soon as you touch the ground, in my opinion, you will.

Order to...

At the end, you can hold a competition for the best wish for everyone.

Magic bouquet of flowers

Target: Learn to show attention to others, establish friendly relationships, notice the positive qualities of others and express this in words, give compliments.

Equipment: Green fabric or cardboard, cut out petals for each child.

Educator (points to a piece of fabric lying on the floor). This is a green meadow. What is your mood when you look at this clearing?

Children. Sad, sad, boring.

Educator . What do you think is missing from it?

Children. Flowers.

Educator. Not a fun life in such a clearing. This is how it is between people: life without respect and attention turns out gloomy, gray and sad. Would you like to please each other now? Let's play "Compliments".

Children take turns taking one petal at a time, complimenting anyone their age and laying it out in the clearing. Kind words should be said to every child.

Educator. Look guys, what beautiful flowers have grown from your words in this clearing. What's your mood now?

Children . Cheerful, happy.

The teacher thus leads to the idea that we need to be more attentive to each other and say good words.

Hands get to know each other, hands quarrel, hands make peace

Target: develop the ability to express your feelings and understand the feelings of another person.

The game is played in pairs with eyes closed, children sit opposite each other at arm's length.

The teacher gives tasks:

Close your eyes, stretch your hands towards each other, introduce your hands, try to get to know your neighbor better, lower your hands;

Stretch your hands forward again, find your neighbor's hands, your hands are quarreling, lower your hands;

Your hands are looking for each other again, they want to make peace, your hands are making peace, they ask for forgiveness, you part as friends.

Situation games

Target: develop the ability to enter into a conversation, exchange feelings, experiences, emotionally and meaningfully express your thoughts using facial expressions and pantomime.

Children are asked to role-play a number of situations:

1. Two boys quarreled - reconcile them.

2. If you really want to play with the same toy as one of the guys in your group, ask him.

3. You found a weak, tortured kitten on the street - take pity on it.

4. You really offended your friend - try to ask him for forgiveness, make peace with him.

5. You came to a new group - meet the children and tell us about yourself.

6. You have lost your car - go up to the children and ask if they have seen it.

7. You come to the library - ask the librarian for a book you are interested in.

8. The guys are playing an interesting game - ask the guys to accept you. What will you do if they don't want to accept you?

9. Children are playing, one child does not have a toy - share with him.

10. The child is crying - calm him down.

11. If you can’t tie your shoelace, ask a friend to help you.

12. Guests have come to you - introduce them to your parents, show them your room and your toys.

13. You came from a walk hungry - what will you tell your mother or grandmother.

14. The children are having breakfast. Vitya took a piece of bread and rolled it into a ball. Looking around so that no one would notice, he threw it and hit Fedya in the eye. Fedya grabbed his eye and screamed. – What can you say about Vitya’s behavior? How should you handle bread? Can we say that Vitya was joking?

Rug of reconciliation

Target: Develop communication skills and conflict resolution skills.

Coming from a walk, the teacher tells the children that two boys had a fight on the street today. Invites opponents to sit opposite each other on the “Rug of Reconciliation” in order to find out the cause of the discord and find a way to peacefully resolve the problem. This game is also used when discussing “How to share a toy.”

Draw a proverb

Target: develop the ability to use nonverbal means of communication.

Children are invited to depict a proverb using gestures and facial expressions:

“The word is not a sparrow - it will fly out and you won’t catch it”

“Tell me who your friend is and I’ll tell you who you are.”

“If you don’t have a friend, look for it, but if you find it, take care.”

“As it comes around, so it will respond”

Conversation through glass

Target: develop the skill of facial expressions and gestures.

Children stand opposite each other and perform the game exercise “Through the Glass”. They need to imagine that there is thick glass between them, it does not allow sound to pass through. One group of children will need to be shown (for example, “You forgot to put on your hat,” “I’m cold,” “I’m thirsty...”) and the other group will have to guess what they saw.

squiggle

Target: Develop respect in communication. Consider the interests of other children.

The teacher offers the children a magic felt-tip pen that turns simple squiggles into different objects, animals, plants. The first player takes a felt-tip pen and draws a small squiggle on the sheet. Then he offers this sheet to the next player, who will complete the squiggle so that it turns out to be some object, or animal, or plant. Then the second player draws a new squiggle for the next player, and so on. At the end, the winner of the game is determined.

Press conference

Target: develop the ability to politely answer questions from interlocutors, formulate answers briefly and correctly; develop speech skills.

All children in the group participate in a press conference on any topic (for example: “Your day off”, “Excursion to the zoo”, “Friend’s birthday”, “At the circus”, etc.). One of the participants in the press conference, the “guest” (the one who will be asked all the questions), sits in the center and answers any questions from the children.

Understand me

Target: develop the ability to navigate people’s role positions and communication situations.

The child comes forward and comes up with a speech of 4-5 sentences. Children must guess who is speaking (tour guide, journalist, teacher, literary character) and in what situation such words are possible. For example, “And then everyone went to the starting line. 5,4,3,2,! – start! (The situation is a competition between athletes, says the sports commentator).

Without a mask

Target: develop the ability to share your feelings, experiences, and moods with friends.

Before the game starts, the teacher tells the children how important it is to be honest, open and frank towards their loved ones and comrades.

All participants sit in a circle. Children, without preparation, continue the statement started by the teacher. Here is the approximate content of unfinished sentences:

“What I really want is...”;

“I especially don’t like it when...”;

“Once I was very frightened by the fact that...”;

“I remember an incident when I felt unbearably ashamed. I…".

"Mirror"

This game can be played alone with a child or with several children. The child looks in the “mirror”, which repeats all his movements, gestures, and facial expressions. The “mirror” can be a parent or another child. You can portray not yourself, but someone else, “Mirror” must guess, then switch roles. Play helps the child open up, feel more free and relaxed.

"Swan, crayfish and pike."

Target develop the child’s attention, improve the coordination of his movements, improve communication skills in pairs, and instill a “feeling of a partner.”

Two people can take part in the game. Children, positioned back to back, with their hands connected at the elbow joints, must reach the leader at the signal, and each has an additional task - to pull the opponent to their side. The teacher makes sure that the children do not injure themselves.

Game "Investigation"

Target: development of processes of attention, memory, observation. It also develops the child’s analytical abilities, and, of course, communication skills.

To play, all participants close their eyes, the leader selects one of the children and places him behind a slightly transparent curtain. Then all the children open their eyes on command, and the leader announces that they must understand who is behind the curtain (in fact, who is missing among them). Having remembered this child, children must remember as many details associated with him as possible - eye color, clothing, and give as accurate a portrait of the missing person as possible. When the guessing is over, the child comes out from behind the curtain, everyone can see and compare how accurate their description was.

Game "Cheerful Centipede"

Goal: to develop both communication skills and processes of observation and attention.

Don't forget to play some fun music for the kids!

At least six children participate in the game - the more, the better. Participants should stand behind each other with their hands on the shoulders of the child in front. The first player, accordingly, turns out to be the leader; he directs the movement of the centipede. An adult regulates the movement of the centipede using the rhythm and tempo of the music. If the children have successfully completed this stage of the task, it can be made more difficult by asking the children to complicate their movement with various intricate movements.

Game "Loaf".

Children stand in a circle. One (the bravest) child stands in the center of the circle. The children begin to move to the right in a circle with the words: “On Nastya’s name day we baked a loaf, this wide (stretch the circle wide), this high (raise their hands up), this is the dinner (approach the center). Loaf, loaf, choose whoever you want!” Nastya says: “I love everyone, of course, but Alina more than anyone.” Alina stands in the center of the circle, and the children dance in pairs. Children in a circle also perform dance moves. The game repeats itself.

"Broken Phone"

Children in a chain pass a word into each other's ears. The latter must say this word out loud. Then the guys figure out what word they were supposed to convey, where the “phone” went bad.

"I know five names"

According to the rules of the game, participants throw the ball up or hit it on the ground with the words: “I know five names of boys (girls, names of cities, animals, flowers, etc.) while counting: Dima-one, Vasya-two, Lesha- three, etc.

When the ball is thrown, only one name is pronounced.

If a player makes a mistake or thinks for a long time, the ball is passed to another participant. The winner is the player who played with the ball the longest and never made a mistake.

One day the mice came out

A rhythmic game with a high degree of emotional contagion. Makes it easier to get involved in activities. Can be used as a game to develop the intonation aspect of speech (tempo, volume).

One day the mice came out

See what time it is.

One-two, three-four,

The mice pulled the weights.

Suddenly there was a terrible ringing sound -

The mice ran away.

Participants recite a poem, accompanying the words with movements (stomping or clapping their palms on their knees alternately with their right and left hands). With the words “terrible ringing,” you can, for example, ring a bell. The last line is spoken at a fast pace.

Right and left

Rhythmic game for imitation and mastering the body diagram.

The right and left drive the trains.

The right and the left build cities.

The right and left can sew and darn.

The right and left can clap loudly.

The night is over the city,

My hands are so tired

The right and left sleep on a blanket.

While reciting the poem, the participants accompany it with appropriate movements: they show their right and left hands alternately and imitate the actions that are being talked about.

It's Raining - Rhythmic imitation game.

It's raining, and we're running -

We hurry to hide in the house.

The rain will knock on the window -

We won't let you in anyway.

Participants recite a poem and perform the appropriate movements: clap their hands, stomp their feet, make a “roof” by joining their hands above their heads, tap their index finger on the knee, shake their heads.

The deer has a big house

Rhythmic imitation game. Allows you to work on your tempo.

The deer has a big house,

He looks out his window.

A hare runs through the forest,

There's a knock on his door:

“Knock, knock, open the door!

There’s an evil hunter in the forest!”

“Bunny, bunny, run in,

Give me your paw!”

While reciting the poem, the participants accompany it with appropriate movements.

Option: you can tell and show the poem several times in a row, gradually increasing the tempo from time to time.

Speech game “Cucumber”

“Once upon a time there was a cucumber in the world. One day the postman Pechkin brought him a telegram and read:

Cucumber, cucumber

Come to that end

There's a mouse living there

He's really looking forward to your visit. .

The cucumber took the telegram, read it again, thought about it, went out into the street, and there the tree rustled quietly:

Cucumber, cucumber, don’t go to that end

A mouse lives there and will bite your tail off.

Here the chick squeaked from the nest...

The bear growled from the den...

The white-sided magpie chattered...

The snail slowly, slowly said...

And then the robbers came out onto the main road and shouted loudly...

Game "Velcro"

All children move around the room. Two children, holding hands, try to catch their peers. At the same time they chorus (sentence): “I am a sticky stick, I want to catch you - we’ll stick together!” The “Velcro” take each caught child by the hand, joining him to their “Velcro” company. They then catch the other children together.

Game "Snake"

Children stand in different places in the room. The presenter begins to walk and say: “I am a snake, a snake, a snake, I crawl, crawl, crawl. Do you want to be my tail?" If the child agrees, he must crawl between the leader’s legs and stand behind him. The game continues until everyone has gathered into the “snake”.

Game "Cooks"

Everyone stands in a circle - this is a saucepan. Now we will prepare compote. Each participant comes up with what kind of fruit he will have (apple, cherry, pear). The presenter shouts out in turn what he wants to put in the pan. The one who recognizes himself stands in a circle, the next participant who stands up takes the hands of the previous one. Until all the components are in the circle, the game continues. The result is a tasty and beautiful compote. You can also cook soup or make a vinaigrette this way.

Game "The Wind Blows on..."

The presenter begins the game with the words “The wind blows on...”. In order for the participants in the game to learn more about each other, the questions could be as follows: “The wind blows on the one with blond hair” - after these words, all the blond people gather nearby in one place. “The wind blows on the one who has... a sister”, “who loves sweets” and so on...

"Nose to nose"

Children are free to move around the room and move in any direction. At an adult’s command, for example, “Nose to nose,” they stand in pairs and touch each other’s noses. The commands can be varied: “Palm to palm”, “Knee to knee”, “Ear to ear”, etc.

Game "Touch..."

All players disperse according to the team. The presenter says: “Touch the one with long hair” or “Touch the one who is the smallest”, etc. All participants must quickly orient themselves, discover who has the named sign and touch gently.

Film reel

Target: development of non-verbal means of communication, memory development.

Number of players: group (6-7 people).

Game description: children sit in a circle and create a movie “from the first word.” The first child comes up with a word, the second must repeat it and add one of his own words, the third must repeat the first two words and say his own, the fourth must repeat the first three words and say the fourth, etc. When all the children have said what they want, they must show the film with with the help of plasticity and facial expressions.

Comment: Instead of showing a movie, the game can end with composing a fairy tale or story using the suggested words. If an adult sets the task of muscular emancipation of children, development of the ability to convey their feelings and experiences non-verbally (facial expressions and pantomime), then it is better to use the first option for ending the game.

Fingers are good animals, fingers are evil animals

Target: development of the emotional sphere, communication skills.

Number of players: any.

Game description: children imagine that their fingers are good cats, evil mice, good wolf cubs, evil bunnies, etc.

Comment: The adult invites the children to turn their fingers, for example, on their right hand into good wolf cubs, and on their left into evil hares. They need to talk to each other, get to know each other, play, maybe quarrel. If the children are doing well, you can invite them to get to know the hands of other children. In addition to the developmental effect, the game makes it possible to identify the peculiarities of children’s communication.

The game is useful for hyperactive, aggressive and autistic children. She helps them experience the capabilities of their body, find new ways to establish contact, and overcome the fear of physical contact.

If “yes” - clap, if “no” - stomp

Target: development of children's communication skills, development of auditory attention.

Number of players:2 or more people.

Game description: the adult names the sentences, and the children must evaluate them and show their attitude by clapping their hands if they agree, or stamping their feet if the statement is incorrect.

“Roma visited his grandmother and was so happy that he was offended by her.”

“Sasha took Petya’s toy and beat him, Petya quarreled with him.”

“Lena really liked Seryozha, so she beat him.”

Interview

Target: development of communication skills, active vocabulary, ability to enter into dialogue.

Number of players: 3 or more people.

Necessary equipment: chair.

Game description : children choose a leader, and then, imagining that they are adults, take turns standing on a chair and answering the questions that the leader will ask them. The presenter asks the child to introduce himself by name and patronymic, talk about where and who he works for, whether he has children, what hobbies he has, etc.

Comment: At the first stages of the game, children often find it difficult to select questions. In this case, the adult takes on the role of leader, offering the children a sample dialogue. Questions can concern anything, but you must remember that the conversation must be “adult”.

This game helps to get to know children who have just joined the group, as well as to engage shy children in communication. If the children are still very new to each other, the rule can be changed a little: the child who caught the ball says the name of the previous player, then his own, and then (if he knows) the name of the child to whom he will throw the ball.

On the bridge

Target: development of communication skills, motor dexterity.

Number of players: 2 teams.

Game description : An adult invites the children to cross the bridge across the abyss. To do this, a bridge is drawn on the floor or on the ground - a strip 30-40 cm wide. According to the condition, two people must walk along the “bridge” at the same time from both sides towards each other, otherwise it will turn over. It is also important not to cross the line, otherwise the player is considered to have fallen into the abyss and is eliminated from the game. The second player is eliminated along with him (because when he was left alone, the bridge turned over). While two children are walking along the “bridge”, the rest are actively “cheering” for them.

Comment: Having started the game, the children must agree on the pace of movement, monitor synchronicity, and when they meet in the middle of the bridge, carefully change places and reach the end.

Tiger Hunt

Target: development of communication skills.

Number of players: at least 4 people.

Necessary equipment: small toy (tiger).

Game description : children stand in a circle, the driver turns to the wall and counts loudly to 10. While the driver counts, the children pass the toy to each other. When the leader finishes counting, the child who has the toy covers the tiger with his palms and stretches his arms forward. The rest of the children do exactly the same. The driver must find the tiger. If he guessed right, then the one who had the toy becomes the driver.

Comment: Difficulties may arise during play in autistic children, so they can first be allowed to take a closer look at how other children play.

You can train children in the ability to restrain emotions and not show them outwardly. This is quite difficult for preschool children. But this can be taught in a playful form (games like “The Sea Is Worried...”, “Princess Nesmeyana”).

Siamese twins

Target: development of communication skills, the ability to coordinate one’s actions, development of graphic skills.

Number of players: multiple of two.

Necessary equipment: dressing bandage, large sheet of paper, wax crayons.

Game description: children are divided into pairs, sit at the table very close to each other, then tie the right hand of one child and the left hand of the other from elbow to hand. Each person is given a piece of chalk. Crayons should be different colors. Before starting to draw, children can agree among themselves what they will draw. Drawing time is 5-6 minutes. To complicate the task, one of the players can be blindfolded, then the “sighted” player must direct the movements of the “blind” one.

GAMES THAT DEVELOP COMMUNICATION SKILLS

SWAN, PIKE AND CANCER

Purpose of the game: to develop attention, physical endurance, coordination of movements, determination.

Necessary materials and visual aids: long and strong rope, 2 toys, funny music.

This game can be played by 2 players. It is a variation on a famous fable. Participants are tied to each other with a rope at the waist. In this case, they are located back to back. You need to place a toy or any other object at a distance of a meter from them. At the leader’s command, the participants must take out the toy. Each of them needs to win over their opponent to their side. The game ends when one of the participants takes out their toy.

INVESTIGATION

Purpose of the game: to develop attention, memory, communication and analytical skills, observation.

Materials and visual aids needed: a slightly transparent curtain.

All participants close their eyes, and the presenter chooses one of them and puts him behind the curtain. Then everyone opens their eyes and the leader explains the task. The guys must find out who is behind the curtain (or simply analyze who is missing among them). Then they must remember as many of his features as possible (eye color, what he is wearing, what kind of hair he has, etc.), i.e., they must give as accurate a portrait of him as possible. When the guys have expressed all their guesses, the player hidden behind the curtain can come out, and everyone else will see how languid their description was.

If the participants in the game are very young, then the rules of the game can be explained before they close their eyes. This way, they will be able to purposefully analyze each other’s appearance and remember much more distinctive qualities.

Merry centipede

Purpose of the game: to develop communication skills, coordination, attention, observation.

Required materials and visual aids: cheerful music.

This game involves at least 6 people. More players are welcome.

All participants must stand one after another and place their hands on the shoulders of the person in front. The player who ends up first will be the guide and driver. The guys must watch the driver and follow strictly in his footsteps. With the help of music you can speed up and slow down the movement. If the guys cope with this task, it can be complicated. The presenter can show not only the direction, but also some intricate movements. For example, moving on one leg, moving in the rhythm of a lambada (music will help with this), some kind of manipulation with the hands, etc. Those participants who did not cope with the task are eliminated from the chain.

WHO IS YOUR FRIEND?

Purpose of the game: to develop communication skills and attention.

Necessary materials and visual aids: blank sheets of paper, pencil.

This game is designed to last for a long time. It can last the whole evening, day or several days. Moreover, it can be combined with other games. Adults can even take an active part in it. Before starting the game, you need to write down the names of all participants on separate pieces of paper. Nearby you need to sign the role that the person who pulled out this piece of paper will play in relation to the person indicated on it. It could be a lover, a friend, a mother. Then all participants must draw out the name of a secret friend. However, his name cannot be announced, since no one else should know this yet. After this, each participant in the game must behave in relation to the friend designated for him in such a way that he can guess what role he is playing. Moreover, you need to monitor your behavior throughout the game.

CHANGE LOCATIONS

Purpose of the game: to develop communication skills, attention, coordination, analytical skills.

Materials and visual aids needed: chairs for each participant except one.

This game is suitable for initial acquaintance. It helps to establish contact between children and promotes an informal atmosphere.

All participants, except one (he will be the first driver), must sit on chairs. At this time, the presenter must name some characteristic common to all (or some) participants. This could be hair color, gender, wardrobe details, etc. After he names it, those participants to whom the said definition applies must change places. In this case, the goal of the presenter is to have time to take the chair himself. The participant who did not have time to sit on the chair becomes the new driver. He must name a new quality that can unite several participants. Now on command they must change places.

It is important for the presenter to make the announcement suddenly in order to have time to take his place.

FOREST BROTHERS

Purpose of the game: to develop communication, artistic abilities, attention. The game promotes communication and mutual understanding between children.

Necessary materials and visual aids: quiet but cheerful music.

At the beginning of the game, roles are assigned among the participants. These can be certain animals (birthday hare, deceiving fox, protective bear, etc.), typical fairy-tale characters (Dunno, Malvina, Pinocchio, Znayka, Barmaley). You can even simply give names that reflect their positive and negative human qualities (kind, evil, sociable, etc.).

When the roles are assigned, you need to explain in detail to the children that they must behave throughout the entire game as their character would behave in this situation. If a girl plays the role of Malvina, she, like her heroine, should be hospitable and friendly throughout the entire game (it will be better if a modest and inconspicuous girl gets such a role). If a boy plays the role of Pinocchio, then he should ask everyone questions and be a little intrusive. In a similar way, it is necessary to disassemble and analyze all roles.

You need to give out the roles of those characters that are familiar to the children. It is desirable that they be the complete opposite of the child’s character. The presenter must observe the game, and if one of the guys does not play the role, it must be analyzed again or changed.

There are no winners or losers in this game. It's perfect for the holidays and can be used as a first introduction.

Games aimed at developing communication skills

A story in a circle

Goal: to develop the skills to enter into the communication process and navigate partners and communication situations.

This game is easy to organize because it does not require special preparation. However, it is very effective for developing children’s speech skills, their imagination, fantasies, and the ability to quickly navigate partners and unknown communication situations.

Children sit in a circle. The teacher begins the story: “Today is a day off and...” the next child picks it up. The story continues in a circle.

Magic algae

Goal: removing bodily barriers, developing the ability to achieve goals using acceptable methods of communication.

Each participant (in turn) tries to penetrate the circle formed by the children. Algae understand human speech and feel touch and can relax and let them into the circle, or they may not let them in if they are asked poorly.

Polite words

Goal: developing respect in communication, the habit of using polite words.

The game is played with a ball in a circle. Children throw a ball to each other, saying polite words. Say only the words of greeting (hello, good afternoon, hello, we are glad to see you, we are glad to meet you); gratitude (thank you, thank you, please be kind); apology (sorry, pardon, sorry, sorry); farewells (goodbye, see you later, good night).

Dialogue-joke

Goal: to develop the ability to recognize and creatively perform various expressive intonations.

The teacher suggests playing a dialogue: he reads all the questions (strict intonation), and the children repeat the word “forgot” in chorus (whining intonation).

Where did you live?

Where were you?

What did you drink?

The game can be varied.

1. Girls ask questions and boys answer and vice versa. Various intonations are offered.

2. Questions are asked in chorus by children, and one child answers.

1. Your shoulders say, “I’m proud.”

2. Your back says: “I’m an old man.”

3. Your finger says, “Come here.”

4. Your head says, “No.”

5. Your mouth says, “Mmmm.” I love these cookies.”

Situation games

Goal: to develop the ability to enter into a conversation, exchange feelings, experiences, emotionally and meaningfully express your thoughts using facial expressions and pantomime.

Children are asked to role-play a number of situations

1. Two boys quarreled - reconcile them.

2. If you really want to play with the same toy as one of the guys in your group, ask him.

3. You found a weak, tortured kitten on the street - take pity on it.

4. You really offended your friend - try to ask him for forgiveness, make peace with him.

5. You came to a new group - meet the children and tell us about yourself.

6. You have lost your car - go up to the children and ask if they have seen it.

7. You come to the library - ask the librarian for a book you are interested in.

8. The guys are playing an interesting game - ask the guys to accept you. What will you do if they don't want to accept you?

9. Children are playing, one child does not have a toy - share with him.

10. The child is crying - calm him down.

11. If you can’t tie your shoelace, ask a friend to help you.

12. Guests have come to you - introduce them to your parents, show them your room and your toys.

13. You came from a walk hungry - what will you tell your mother or grandmother.

14. The children are having breakfast. Vitya took a piece of bread and rolled it into a ball. Looking around so that no one would notice, he threw it and hit Fedya in the eye. Fedya grabbed his eye and screamed. – What can you say about Vitya’s behavior? How should you handle bread? Can we say that Vitya was joking?

Present

Goal: to develop the ability to thank a friend, express congratulations, determine the opinion and attitude of fellow comrades towards oneself.

Children are invited to role-play the situation of celebrating the birthday of one of their comrades. Since it is customary to give gifts on birthdays, the teacher tells the children that each of them can give the birthday boy something that could truly make him happy and, one way or another, characterize the author of the gift. A “birthday boy” is selected and given the task of guessing the author of the gift.

Then the “birthday boy” walks out the door. The rest of the guys tell the teacher what “gift” each of them will “give” to the birthday boy. The teacher makes a list of “gifts”. The “birthday boy” enters. The teacher names the first from the list of gifts and asks the “birthday boy” who can give it. Next, all the gifts are named in turn.

Press conference

Goal: to develop the ability to politely answer interlocutors’ questions, formulate a response briefly and correctly; develop speech skills.

All children in the group participate in a press conference on any topic (for example: “Your day off”, “Excursion to the zoo”, “Friend’s birthday”, “At the circus”, etc.). One of the participants in the press conference, the “guest” (the one who will be asked all the questions), sits in the center and answers any questions from the children.

At the king's ball

Goal: to develop the ability to express greetings, requests, invitations; learn to correlate the means of verbal and nonverbal communication.

Children “arrive” in a fairy-tale kingdom and go to a ball with the king. They must come up with fancy dress costumes and talk about them. The rest of the guests must guess the costume invented by the child.

The best

Goal: develop the ability to act in accordance with a given goal, select verbal and non-verbal means to enhance the communicative impact, evaluate the communication skills of a peer.

Children are offered a competition for the best clown, best friend, king (queen) of politeness, animal protector. The title is assigned based on the results of playing out situations:

make the princess laugh;

ask the guys for a toy;

persuade your mother to go to the circus;

make peace with your friend;

ask the guys to take you to the game;

make the guys laugh;

tell us about a puppy living on the street that makes you want to take him home.

Call a friend

Goal: To develop the ability to enter into the communication process and navigate partners and communication situations.

Game rule: the message must be good, the caller must follow all the rules of the “telephone conversation”.

Children stand in a circle. In the center of the circle is the driver. The driver stands with his eyes closed and his hand outstretched. Children move in a circle saying:

Call me call

And tell me what you want.

Maybe a true story, or maybe a fairy tale

You can have a word, you can have two -

Just without a hint

I understood all your words.

Whoever the driver points to should “call” him and convey the message. The driver can ask clarifying questions.

Witch

Goal: to develop skills in using non-verbal means of communication.

The “sorcerer” bewitches children so that they “lose” the ability to speak. The child answers all questions with gestures. With the help of questions, he tries to tell the story of how he was bewitched. With his index finger he shows the direction and objects, the size and shape of objects, using gestures that characterize them, shows the mood of the wizard and his own mood at the moment of witchcraft. Children tell in words what he shows.

Draw a proverb

Goal: to develop the ability to use non-verbal means of communication.

Children are invited to depict a proverb using gestures and facial expressions:

“The word is not a sparrow - it will fly out and you won’t catch it”

“Tell me who your friend is and I’ll tell you who you are.”

“If you don’t have a friend, look for it, but if you find it, take care.”

“As it comes around, so it will respond”

Controlling the robot

Goal: to develop the ability to select appropriate verbal means (ethical formulas) for various communication situations.

A child is called - a “robot”. The children take turns giving him tasks. The “robot” carries out the instructions. For example: “Robot, ask permission to play,” “Robot, apologize to your friend,” “Robot, find out how to find your way.” Various situations are offered: promise, advice, apology, offer, agreement, request, gratitude, concession.

Game "Creating a miracle"

Goal: development of communication skills, empathy abilities.

Necessary equipment: “magic wands” - pencils, twigs or any other object.

Description of the game: children are divided into pairs, one of them has a “magic wand” in his hands. Touching his partner, he asks him: “How can I help you? What can I do for you? He answers: “Sing (dance, tell something funny, jump rope),” or suggests doing something good later (the time and place are agreed upon).

Comment: egocentrism is one of the characterological characteristics of preschool children. They do not tend to worry much about the feelings of others. Therefore, the development of empathy and decentration, the ability to understand the feelings of another, to sympathize with him, is one of the main tasks in the upbringing of preschoolers.

Game "Zoo"

Goal: development of communication abilities, ability to recognize the language of facial expressions and gestures, removal of bodily tensions.

Game description: It’s more interesting to play in teams. One team portrays different animals, copying their habits, poses, and gait. The second team is the spectators - they walk around the “menagerie”, “photograph” the animals, praise them and guess the name. When all the animals have been guessed, the teams change roles.

Comment: children need to be encouraged to convey the habits of this or that animal, and also, if they wish, to endow it with any character traits.

Game "On the Bridge"

Goal: development of communication skills, motor dexterity.

Description of the game: an adult invites children to cross the bridge over the abyss. To do this, a bridge is drawn on the floor or on the ground - a strip 30-40 cm wide. According to the condition, two people must walk along the “bridge” at the same time from both sides towards each other, otherwise it will turn over. It is also important not to step over the line, otherwise the player is considered to have fallen into the abyss and is eliminated from the game. The second player is eliminated along with him (because when he was left alone, the bridge turned over). While two children are walking along the “bridge”, the rest are actively “cheering” for them.

Comment: when starting the game, children must agree on the pace of movement, monitor synchronicity, and when they meet in the middle of the bridge, carefully change places and reach the end.

Game "Touch..."

Goal: development of communication skills, ability to ask, removal of bodily pressures.

Necessary equipment: toys.

Description of the game: children stand in a circle and put toys in the center. The leader says: “touch... (the eye, the wheel, the right leg, the tail, etc.)” - Whoever has not found the necessary item leads.

Comment: There should be fewer toys than children. If children's communication skills are poorly developed, conflicts may develop in the initial stages of play. But in the future, with systematic conversations and discussion of problematic situations with moral content, with the inclusion of this and similar games, children will learn to share and find a common language.

Game "Name Calling"

Goal: development of communication skills, removal of negative emotions.

Necessary equipment: ball.

Description of the game: children are invited, when passing a ball to each other, to call each other non-offensive words, for example, the names of vegetables or fruits, and be sure to say the name of the person to whom the ball is passed: “And you, Leshka, are a potato,” “And you, Irishka, radish”, “And you, Vovka, are a carrot”, etc. Be sure to warn children that they should not be offended by these name-calling, because this is a game. Be sure to end the game with good words: “And you, Marinka, are a picture,” “And you, Antoshka, are the sun,” etc.

You need to pass the ball quickly, you can’t think for a long time.

Children's communication games, as well as communication games on the children's website Your Child.ru!

Family sociological survey

This game exercise consists of three interconnected stages:

1st stage: Each of the players, “armed” with a pen and paper, goes around all the participants of the holiday for a certain time, asking everyone the same question, writing down the answer, first name, last name and any other data (zodiac sign, hobby, favorite TV show, etc.) .p.) responding.

Thus, if, for example, there are fifteen people at a party, then each “family sociologist” should have fourteen answers. The survey can also include those who are not directly involved in the game.

That is, in the very first minutes of being at the holiday, strangers have an “official reason” for communication and acquaintance, and they receive the first information about each other, on the basis of which their further relationships begin or continue to be built.

Here, as in any other game exercise, various approaches are possible: 1) the organizer of the game can prepare in advance some questions for the participants, the answers to which may be useful to him in the future, for example, for holding some kind of quiz or any other competition;

2) the participants themselves determine the question to which they would like to know the answer from everyone (this approach is certainly “strong” in that the players can show initiative, interest and independence, but, on the other hand, there are various “disadvantages” here, for example , it is possible that many questions may be repeated by different participants, and this may make the process and results of the game less attractive).

2nd stage: Analysis of the results obtained, during which the participants prepare a short speech in front of everyone on their question (or rather, on the answers to it), i.e. they can calculate the percentage of responses, simply the number of similar responses; systematize answers by age, gender, family and other characteristics; draw any conclusions (including humorous ones) based on the data received, etc.

3rd stage: Direct presentation of the report, i.e. The speakers have the opportunity to “show themselves”, and the “spectators” have the opportunity to view a short creative program.

The data from the “sociological survey” can then be used in the preparation of various wall newspapers or witty information sheets posted here, at a holiday, etc.

My "business card"

This game exercise resembles the well-known game “Snowball” in its form.

The participants of the game sit in a circle. One of them, for example, says “My name is Misha, I love dumplings”; the next one says “My name is Andrey, I also love dumplings, especially with sour cream, but I also like to play the guitar”; the third says “My name is Sergei Vladimirovich, I don’t like dumplings, because I recently ate a lot of them; I don’t know how to play the guitar, although I dream of learning, but I play football well,” etc. That is, each of the participants speaking with a “business card” first repeats all of the above, but in relation to himself, and then adds something else of his own. This way everyone has the opportunity to talk about themselves and learn about others.

Options:

Compote.

Participants sit in a circle. Their task is to prepare a kind of “compote”. This can be done as follows: the first participant names any fruit (or berry), which he puts into the “collective compote”, and the fruit (or berry) he calls must begin with the same letter as his name (or surname) ), for example, Ira - irga, Gena - pear, Lena - lemon, etc. Each participant must first say the names of those who have already put something in the “compote” and what exactly they put there, and then say his name and the fruit (or berry) that he is going to put, for example: “Sergey put currants , Anya - apricot, Kirill - viburnum, Ilya - raisins, my name is Anton and I will put cherry plum in the compote."

Participants name the ingredients necessary to prepare the “soup”: Mikhail - meat, Pavel - pepper, Vladimir - water, Lyuba - bay leaf, Kolya - cereals, Rita - fish, Olya - cucumbers, etc.

Travel around the world.

Participants name the countries they would like to visit: Igor - Italy, Galya - Greece, Sasha - Sudan, Peter - Paraguay, Masha - Mexico, Lena - Luxembourg, Yana - Japan, etc. You can additionally set the condition that participants must name only those countries that they would really like to visit.

Vocational training.

Participants name the professions (specialties) they would like to learn: Slava is a plumber, Polina is a teacher, Andrey is an actor, Zhenya is a journalist, Oksana is an ophthalmologist, etc. Here you can also additionally set a condition according to which participants should name only those professions that they would really like to learn.

I'll take it with me on a hike

Participants name items that may be necessary on a hiking trip: Roman - a backpack, Kostya - a rug, Peter - a tent, Tanya - an ax, etc.

Press conference

All participants in the game exercise are given small cards on which they write one question (or several) addressed to one of the participants in the holiday. Then all the cards are collected by the organizer of the game, who reads out the questions, and those of the players to whom these questions are addressed answer them in every possible way.

Questions may not be signed - in this case the game can be called "Anonymous Press Conference". This moment allows you to make the game more interesting, since (as evidenced by experience) the questions become more interesting and direct, especially when children ask questions to their parents, but then the teacher needs to monitor so that no questions are asked that could offend anyone from the participants of the game, like

"Why is Anya so fat?" etc. The organizer of the game, depending on the situation, can comment on questions or answers, but when doing this, you must be correct and sensitive so as not to accidentally offend any of the participants.

Digital exchange

The game is designed for 10-15 people. Each participant is given a certain number (for example, ten) of small cards (these can be just finely cut pieces of paper), on each of which the numbers from 1 to 10 are marked or marked by the participants.

The players' task is to collect 10 cards with one number. The one who does it first wins.

As experience shows, this task is complicated, first of all, by the fact that sometimes several people begin to collect the same number, as a result of which they are sure to lose if someone does not give in.

During the game, you need to negotiate with people who have the collected figure, carrying out a kind of “barter”, i.e. changing “unnecessary” numbers to “necessary” ones.

Options:

Collection.

Each participant is given 10 small cards, after which the presenter names 10 different areas (fruits, birds, fish, countries, drinks, etc.), from which the participants choose what to write on the cards. For example, the presenter says “Vegetables,” therefore, each participant can write the name of a particular vegetable on one of the cards. After the participants fill out all 10 cards, the game organizer sets them a task: to collect through exchange (same as in the previous exercise) any specific area: 10 cards with the names of fruits, 10 cards with the names of birds, 10 cards with names of fish, etc.

In this case, it is possible, depending on the number and (or) potential capabilities of the participants, to set different conditions for completing the assigned game task, for example, only non-repeating names can be collected (if a participant collects the names of fruits, then he should not have several cards “apples” or “kiwi”, but only non-repeating names) - in this case, of course, it will be much more difficult to complete the task, but at the same time, participants should try to be as original as possible, using rather unusual options. The experience of playing this game shows that if for the first time, choosing, for example, a tree, many of the participants write on the cards mainly “birch”, “oak”, “poplar”, i.e. the trees most familiar to the participants, then, in subsequent games, they try to be more original, choosing tree species that are less familiar to them: beech, hornbeam, ash, baobab, etc.

Collect the picture (text).

For this game, you need to prepare several old magazines and newspapers in advance (so that each participant has one sheet from any one magazine). Each sheet is cut into 10 (more or less is possible) parts. Then all the resulting parts are mixed and each participant draws 10 parts from the common pile. After all the pieces have been drawn out, the organizer of the game gives a command and the participants begin to collect one or another of the cut magazine sheets, exchanging (as in previous exercises) on a one-on-one basis.

You can ask participants to write some texts on the sheets, for example, poems or congratulations to the birthday person. In this case, after the sheets are cut and distributed, everyone must collect their own sheet or (which, of course, is much more difficult and requires knowledge of each other’s handwriting) the sheet of a specific person.

The first one to fold the sheet correctly wins.

Participants move randomly around the playing area, depicting “Brownian motion.” They are "atoms". At the command of the presenter “Molecules in threes!” All participants are quickly divided into groups of three people each. The “atoms” that do not have time to become part of the “molecules” either leave the game (in this case, the game continues until two or three players remain) or perform some creative tasks.

This game can also be used as a component or stage of any longer games and exercises (see game exercise “Social Roles”) or events (for example, when at a holiday a large number of people need to be quickly divided into teams of 5 people in each).

Fruit salad

This fun game is designed for a minimum of 12 people. The participants in the game must sit in a circle so that everyone has their own specific place, for example, if there are 12 participants in the game (not counting the organizer), then there should be the same number of chairs. The leader stands in the center of the circle and names 3-4 (depending on the number of participants) types of fruits: bananas, apples, oranges, pears. Each participant must choose one of the types (you can distribute cards to the game participants that indicate a particular fruit to prevent unequal division). After each participant in the game has chosen a fruit, the host begins the game.

Progress of the game: The host loudly calls any of the designated fruits, after which those players who chose the fruit named by the host must quickly change places. The presenter seeks to take the vacant seat. The participant in the game who does not have enough space becomes the leader. If the presenter says the words “Salad” or “Plate,” then all participants in the game must change places.

Options:

Bouquet.

Participants are asked to choose one of 4 (or more) flowers named by the leader (for example, “roses”, “daisies”, “violets” and “peonies”). Then the game develops in the same way as the previous one, i.e. The presenter quickly names one of the flowers, after which those of the participants who chose the named flower must quickly change places. If the presenter says “Bouquet,” then everyone changes places. The task of the game organizer is also to have time to take the vacant seat.

Mail.

As in the previous game, participants sit or stand in a circle, with the leader in the center. Each participant in the game names a city: Moscow, Tyumen, Paris, Sochi, etc. The names of cities should not be repeated. The presenter says loudly and quickly: “I am writing a letter from Tyumen to Moscow,” after which the players who chose these cities must have time to change places. “To be in time”, because the presenter, in turn, also strives to take the vacant seat. The player left without a seat becomes the leader.

"Oh-oh!"

All participants, standing or sitting in a circle, are given numbers, that is, if there are 12 participants (together with the leader), then there should also be 12 numbers (from 1 to 12). Numbers must not be repeated. The presenter calls any two numbers (from those involved in the game). Participants playing under the named numbers, in order to see each other, must loudly shout “Oh-oh!”, while clapping their legs or clapping their hands, after which they must have time to change places. The presenter seeks to take the vacant seat. A participant in the game who does not have time to take any place becomes the leader.

"Switch places those who..."

The presenter says loudly, “Change places, those who know how to drive a car (can swim, considers themselves smart, does exercises in the morning, likes to read science fiction, has watched the movie “Office Romance” more than three times, writes poetry, knows how to play the guitar, is seriously involved in sports and much more)". The advantage of this option, in comparison with the above, is that, firstly, in this game it is impossible to predict how many people in a given situation will want to change place (after all, it is impossible to predict in advance how many people (and who) consider themselves smart people), which makes the game more intense and interesting, and, secondly, the participants in the game or those watching it can learn a lot of interesting things about each other.

These games do not require any special training and the children themselves can play them. They take place, as a rule, in a fun and relaxed atmosphere and are very popular with both children and teenagers, as well as young people, and even adults play them with pleasure.

Island.

When approaching this game, various options are also possible and, first of all, this concerns the issue of dividing (or not dividing) participants into groups, that is, either all participants in the holiday can participate in the creation of one Island (in this case, it is desirable that the number participants did not exceed 10 - 15 people), or the group can be divided into two or more microgroups. The organizer of this game exercise is determined by:

  • the number of microgroups and game participants in each microgroup;
  • which participants fall into which microgroup, for example, women's and men's groups, children's and adults, each family is a separate microgroup, etc.;
  • Should we introduce an additional element of competition into the game (i.e., do something like a competition for the “best” Island), in order to thus stimulate the creativity and activity of the participants, or play “for fun”.

The essence of the game: Each microgroup is given a sheet of Whatman paper and pencils (pens, felt-tip pens) and is given the task of creating (drawing a top view) an island. That is, participants determine and draw its shape (configuration), landscape (streams, mountains, rivers, lakes, forests), some objects (settlements, individual houses and buildings, strategic and industrial facilities, etc.). They also determine and record the number and composition of people inhabiting the island, the social system and government structure, minerals, industry, agriculture and much more.

If one group worked on the creation of the island, then its representative or all participants must defend their project before a “special commission” consisting of those who did not take part in the game and answering their questions. If there were two or more microgroups, then the defense of projects can take place in front of opponents, who can also comment on the defended project and ask its creators various, including tricky, questions. In the second case, the following approaches to the end of the game are possible: either the members of all groups are given the task of creating a single project based on existing projects (this will be very difficult to do, especially if the projects differ from each other in some fundamentally important ways) characteristics), or choose “the best” from all projects (all sorts of nominations are also possible: “the most relaxing island”, “the most beautiful island”, etc. and somehow encourage their creators (for example, give them the most a big piece of holiday pie).

Magic threes

The participants of the game are divided into groups of three people each (this can be done by playing “Atoms - Molecules”). Then the organizer of the game tells the task: the troika must develop a common decision, for example, when, where all members of the troika should meet in order to buy some (what?) gift and go to visit someone (who exactly?) . But the situation is complicated by the fact that each participant is deprived of one of the channels of perception or transmission of information: one is blind, but he hears and speaks; another is deaf, but can see and move; the third is mute: he sees and hears everything, but cannot speak. To complete the experience, you can invite participants to blindfold their eyes, plug their ears, cover their mouth with their palm, etc.

The game teaches you to appreciate what many are accustomed to having - different channels of perception of the world. In addition, the game develops mutual understanding, the desire to search and the ability to find ways out of dead-end situations.

Silent drawing

The participants of the game are divided into several groups of 5-7 people (it is desirable that the number of participants in the groups be equal). Each group is given a sheet of Whatman paper. Sheets of whatman paper are attached with tape to the tables at which the participants in the game work (if there are no tables or there are few of them, then the sheets can be attached to the floor or walls). All participants are given brushes and paints (you can give colored pencils, felt-tip pens, markers, but brushes with paints are the best option).

According to the conditions of the game, the participants must (in no case agreeing in advance) silently (you can suggest that they cover their mouths with one hand) for a certain time (5-10 minutes) draw something.

You can set the condition that the picture should be holistic, and not consist of separate and unrelated drawings. You can also specify in advance the theme of group paintings ("Summer", "Space", "Ideal Home", "Our Apartment", "Our Family", etc.). It is advisable that the process of “silent drawing” be accompanied by some kind of music (for example, rock and roll) that suits the situation.

At the end of the work, participants must come up with titles for their paintings. It is also necessary that all participants (within groups or all if there are few of them) talk about their feelings and impressions that they had about this game.

The best (in the opinion of the presenter, the jury or the participants themselves) films can be awarded. All the paintings can be hung somewhere here, thus decorating the holiday space.

Kudashov G.N., Deputy Director for Scientific and Methodological Work of the State Autonomous Institution "Regional Center for Additional Education of Children and Youth", teacher at Tyumen State University, head of the youth social and creative association "Iskra", Candidate of Pedagogical Sciences.

Communication games for developing communication skills in children 3 years old

Explanatory note
The ability to build and maintain good interpersonal relationships allows us to have broad social connections, loyal friends and a happy family. Developing children's abilities to form these relationships can help prevent the development of problems such as interpersonal conflict and loneliness.
The manual “Communicative Games” is a collection of games that are aimed at the formation and development of communication skills in preschool children.
The quality of relationships with other people of an adult depends on how successfully it is possible to form and consolidate communication skills in the mind of a preschooler.
The manual is intended for use in preschool institutions.

Communication games from 3 to 5 years

Tiger Hunt
(authors - E. Karpova. E. Lyutova)

Target: development of communication skills.
Age: 4-5 years.
Number of players: at least 4 people.
Necessary equipment: small toy (tiger).
Description of the game: children stand in a circle, the driver turns to the wall, counts loudly to 10. While the driver counts, the children pass the toy to each other. When the leader finishes counting, the child who has the toy covers the tiger with his palms and stretches his arms forward. The rest of the children do exactly the same. The driver must find the tiger. If he guessed right, then the one who had the toy becomes the driver.

You can train children in the ability to restrain emotions and not show them outwardly. This is quite difficult for preschool children.

Mirrors
Goal: development of observation and communication skills.
Age: 4-5 years.
Number of players: group of children.
Game description: the leader is selected. He stands in the center, the children surround him in a semicircle. The presenter can show any movements, the players must repeat them. If the child makes a mistake, he is eliminated. The winning child becomes the leader.
Comment: it is necessary to remind children that they are a “mirror” of the leader, that is, they must perform movements with the same hand (leg) as him.

PASS THE BALL
Target. Reduce excessive physical activity.
In a circle, sitting on chairs or standing, the players try to pass the ball to their neighbor as quickly as possible without dropping it. You can throw or pass the ball as quickly as possible, turning your back in a circle and putting your hands behind your back. You can make the exercise more difficult by asking children to play with their eyes closed or with several balls at the same time.

GAWMAN
Target. Develop voluntary attention, speed of reaction, develop the ability to control your body and follow instructions.
All players walk in a circle, holding hands. At the leader’s signal (the sound of a bell, a rattle, clapping hands, some word), they stop, clap their hands four times, turn and walk in the other direction. Anyone who fails to complete the task is eliminated from the game. The game can be played to music or a group song. In this case, children should clap their hands when they hear a certain (pre-agreed) word of the song.

Touch...
Goal: development of communication skills, ability to ask, removal of bodily pressures.
Age: 4-5 years.
Number of players: 6-8 people.
Necessary equipment: toys.
Description of the game: children stand in a circle and put toys in the center. The presenter says: “Touch... (eye, wheel, right leg, tail, etc.).” Those who have not found the required item drive.
Comment: There should be fewer toys than children. If children's communication skills are poorly developed, conflicts may develop in the initial stages of play. But in the future, with systematic conversations and discussion of problematic situations with moral content, including this and similar games, children will learn to share and find a common language.

Aw!
(authors - O. Khukhlaev. O. Khukhlaeva)
Goal: development of interest in peers, auditory perception.
Age: 3-4 years.

Description of the game: one child stands with his back to everyone else, he is lost in the forest. One of the children shouts to him: “Ay!” - and the “lost” person must guess who called him.
Comment: the game indirectly stimulates children's interest in each other through the game rule. This game is good to use in the process of introducing children to each other. It is easier for a child with his back to everyone else to overcome communication barriers and overcome anxiety when meeting others.

WHO WAS BIT BY THE MOSQUITO?
Goal: to promote the development of mutual understanding between children.
Children sit in a circle. The leader walks along the outside of the circle, strokes the children’s backs, and quietly pinches one of them, unnoticed by the others - “bites him with a mosquito.” A child who has been “bitten by a mosquito” must tense his back and shoulders. The rest look at each other carefully and guess “who was bitten by the mosquito.”

TWO TOYS - LET'S SWAP PLACES
Goal: development of motor dexterity, attention, coordination of movements, cooperation.
Description of the game: children stand in a circle, and the leader simultaneously throws toys to two players, who must quickly change places.
Commentary: The game is played at a fairly fast pace to increase its intensity and difficulty. Moreover, it is still quite difficult for preschool children to perform actions of different directions (as in this game - catch a toy, see the one who got the second one and change places with him).

BLOOM UP, BUBBLE
Goal: developing a sense of cohesion, developing attention.
Description of the game: children stand in a circle very closely - this is a “deflated bubble”. Then they inflate it: they blow into fists placed one on top of the other, like a pipe. After each exhalation, they take a step back - the “bubble” increases, after taking a few breaths, everyone joins hands and walks in a circle, saying:
Blow up, bubble, swell big, Stay like that, but don’t burst!
It turns out to be a big circle. Then the teacher (or one of the children chosen by the leader) says: “Clap!” - the “bubble” bursts, everyone runs to the center (“the bubble” has deflated) or scatters around the room (the bubbles have scattered).

LISTEN TO THE TEAM
Target. Develop attention and voluntary behavior.
The music is calm, but not too slow. Children walk in a column one after another. Suddenly the music stops. Everyone stops, listens to the leader’s whispered command (for example: “Put your right hand on your neighbor’s shoulder”) and immediately carries it out. Then the music starts again and everyone continues walking. Commands are given only to perform calm movements. The game continues until the group is able to both listen well and complete the task.
The game will help the teacher change the rhythm of the actions of the naughty children, and the children will calm down and easily switch to another, calmer type of activity.

Affectionate name
Goal: to develop the ability to make contact and pay attention to peers.
Children stand in a circle, passing the baton to each other (flower, “magic wand”). At the same time, they call each other by an affectionate name (for example, Tanyusha, Alyonushka, Dimulya, etc.) The teacher draws the children’s attention to the affectionate intonation.

Echo
Goal: to teach children to be open to working with others, to obey the general rhythm of movements.
Children respond to the sounds of the leader with a friendly echo. For example, when the teacher claps, group members respond with friendly clapping. The presenter can give other signals: a series of claps in a certain rhythm, tapping on the table, wall, knees, stamping, etc. The exercise can be performed in a subgroup (4-5 people) or with the entire group of children. When performed in small subgroups, one subgroup evaluates the coherence of the actions of the other.

Stand up and look at someone
Goal: nurturing the partner’s feelings (communication through gaze).
Progress: the presenter looks at one of the children. The child, catching his gaze, stands up. After this, they invite him to sit down.

Who came to visit us?
Purpose of the game: to teach children to switch their attention from themselves to others, take on a role and act in accordance with it.
Age: from 3 years
Progress of the game. At the beginning of the game, the presenter explains to the children that they will now welcome guests. The children's task is to guess who exactly came to visit them. From among the children, the presenter selects players, each of whom is given a specific task - to portray an animal. This can be done through gestures, facial expressions, and onomatopoeia. (The player portraying a dog can “wag his tail” - wave his hand from behind and bark, etc.). The players portraying animals come out to the children-spectators one by one. The audience must guess who exactly came to visit them, greet each guest warmly and seat him next to him.

boot
Goal: to develop composure and independence in children, to cultivate attention to others, and the ability to take them into account.
Age: 4 – 5 years
Progress of the game. At the beginning of the game, children line up at the starting line. The host offers to take a short trip. Children repeat the movements after him, while saying the words:
Our legs, our legs
We ran along the path. (children run towards the finish line)
And we ran through the forest,
We jumped over stumps. (children perform four jumps forward)
Jump-jump! Jump - jump!
Lost your shoe! (children squat down and, placing their palm to their forehead, look right and left, looking for the “lost boot”). After this, the presenter says:
"We found boots!
Run home!” Children run to the starting line, the game repeats.

Knowledge test.
Goal: to acquaint children with the habits of a pet, teach them to feel its needs, and empathize with it.
Age: 4-5 years.
Progress of the game. The presenter asks the child what the cat does if it is happy (purrs) and what if it is dissatisfied (arches its back, hisses). The presenter talks about the cat. The child’s task is to guess at what moments the cat will be happy (purr) and at what moments it will be angry (arch its back and hiss).

Once upon a time there lived a cat named Murka. She loved to wash herself with her tongue (children pretend to be a “good cat”) and drink milk from a saucer (“good cat”). One day, the cat Murka left the house to go for a walk. The day was sunny, and Murka wanted to lie on the grass (“good cat”). And suddenly it started to rain heavily, and Murka got wet (“angry cat”). Murka ran home, but the rain fell harder and harder, and the cat ran into a small house standing in the yard. And in this house there lived a dog Sharik, he began to bark at Murka. What do you think Murka ("angry cat") did? Murka got scared and started running.
Having reached her house, Murka scratched at the door, and they immediately let her in (“good cat”). Murka warmed up and drank milk from a saucer. What do you think Murka did?
Show me ("good cat").

Good elves
Age: 4-5 years
The teacher sits on the carpet, seating the children around him.
Educator. Once upon a time, people, fighting for survival, were forced to work day and night. Of course, they were very tired. The good elves took pity on them. As night fell, they began to fly to people and, gently stroking them, lovingly lull them to sleep with kind words. And people fell asleep. And in the morning, full of strength, they set to work with renewed energy.
Now we will play the roles of ancient people and good elves. Those who sit on my right hand will play the roles of these workers, and those on my left will play the roles of elves. Then we will switch roles. So, night came. Exhausted from fatigue, people continue to work, and kind elves fly in and lull them to sleep...

Identify yourself
Goal: learn to introduce yourself to a group of peers.
Age: 3-5 years.
Procedure: the child is asked to introduce himself, calling his name as he likes best, what he is called at home, or what he would like to be called in the group.

Shop

Age: 4-5 years
One child is the “seller”, the rest of the children are “buyers”. Various items are laid out on the “store” counter. The buyer does not show the item he wants to buy, but describes it or tells what it can be useful for, what can be made from it.
The seller must understand exactly what product the buyer needs.

Whose subject?
Purpose of the game: to teach children to show attention to other people.
Age: from 4 years.
Progress of the game: the teacher prepares several items in advance that belong to different children. Children close their eyes. The teacher waits for some time, giving the children the opportunity to calm down and concentrate, then asks them to open their eyes and shows an object that belongs to one of the children. Children must remember who this thing belongs to. The owner of the item should not give any hints. The game may include items such as a hair clip, badge, etc.

Call me kindly
Goal: to cultivate a friendly attitude among children towards each other.
Age: 3-5 years.
Progress: the child is asked to throw a ball or pass a toy to any peer (optional), affectionately calling him by name.

It's the other way around
Purpose of the game: to teach children to identify actions that are opposite in meaning.
Age: from 4 years.
Progress of the game: using a counting rhyme, we choose the driver. Children stand in a circle, hands on their belts, the driver stands in the center of the circle. The driver makes voluntary movements and names them, the rest of the children perform the opposite actions. For example, the driver raises his hands up and says: “Hands up,” all the children lower their hands at their sides. A child who makes a mistake becomes the driver. If all the children perform the actions correctly, after a while a new driver is selected using a counting rhyme.

Pine trees, fir trees, stumps
Purpose of the game: to develop attentiveness and the ability to manage one’s behavior.
Age: from 4 years.
Progress of the game: children stand in a circle, holding hands. The teacher is in the center of the circle. Quiet music is playing and children are moving in a circle. At the teacher’s command “Pines”, “Fir-trees” or “Stumps”, children must stop and depict the named object: “Pines” - raising their arms high up, “Fir-trees” - spreading their arms to the sides, “Penechki” - squatting. Players who make a mistake are eliminated from the game or receive a penalty point. Then the game continues.

Communication games from 5 to 7 years

Siamese twins
(author - K. Fopel)
Goal: development of communication skills, the ability to coordinate one’s actions, development of graphic skills.
Age: 6-7 years.
Number of players: multiple of two.
Necessary equipment: dressing bandage (scarf), large sheet of paper, wax crayons.
Description of the game: children are divided into pairs, sit at the table very close to each other, then tie the right hand of one child and the left hand of the other from elbow to hand. Each person is given a piece of chalk. Crayons should be different colors. Before starting to draw, children can agree among themselves what they will draw. Drawing time is 5-6 minutes. To complicate the task, one of the players can be blindfolded, then the “sighted” player must direct the movements of the “blind” one.

Palm to palm
(authors - N. Klyueva. Yu. Kasatkina)
Goal: developing communication skills, gaining experience interacting in pairs, overcoming the fear of tactile contact.
Age: any.
Number of players: 2 or more people.
Necessary equipment: table, chairs, etc.
Description of the game: children stand in pairs, pressing their right palm to their left palm and their left palm to their friend’s right palm. Connected in this way, they must move around the room, avoiding various obstacles: a table, chairs, a bed, a mountain (in the form of a pile of pillows), a river (in the form of a laid out towel or a children's railway), etc.

Path
Goal: developing the ability to act together as a team.
Age: 6-7 years.
Hold hands. On the command “walk” - walk in a circle;
“Path” - children put their hands on the shoulders of the person in front and tilt their heads down;
“Kopna” - children raise their arms above their heads;
“Bumps!” - everyone squats.
I can speak very quietly. Which team will be the most attentive?

Skyscraper(author - K. Fopel)
Goal: developing the ability to negotiate and work in a team.
Age: 6-7 years.
Number of players: 5-6 people.
Necessary equipment: folding meter; 2-3 wooden cubes (can be of different sizes) for each child.
Description of the game: children sit in a circle, and in the center of the circle they need to build a skyscraper. Children take turns placing their cubes (one at a time). At the same time, they can discuss where it is better to put the cube so that the skyscraper does not fall. If at least one cube falls, construction begins again. An adult observing the progress of construction periodically measures the height of the building.

KIND ANIMAL
Goal: to promote the unity of the children's team, teach children to understand the feelings of others, provide support and empathy.
The presenter says in a quiet, mysterious voice: “Please stand in a circle and hold hands. We are one big, kind animal. Let's listen to how it breathes! Now let's breathe together! When you inhale, take a step forward, when you exhale, take a step back. Now, when you inhale, take two steps forward, and when you exhale, take two steps back. Inhale - two steps forward. Exhale - two steps back. This is how the animal not only breathes, its big, kind heart beats just as clearly and evenly. A knock is a step forward, a knock is a step back, etc. We all take the breath and heartbeat of this animal for ourselves.”

DRAGON
Goal: to help children with communication difficulties gain confidence and feel like part of a team.
The players stand in a line, holding each other's shoulders. The first participant is the “head”, the last one is the “tail”. The “head” should reach out to the “tail” and touch it. The dragon's "body" is inseparable. Once the "head" grabs the "tail", it becomes the "tail". The game continues until each participant plays two roles.

FOLD THE PICTURE
Goal: to develop children's ability to cooperate.
To complete this exercise, you need several pictures of animals, cut into 3-4 parts (head, legs, body, tail), for example, a dog, a cat. Children are divided into groups of 3-4 people. Each group member receives a piece of his picture. The group needs to “put the picture together,” that is, each group member needs to depict their own piece so that the result is a whole animal.

SNAIL
Goal: development of endurance and self-control.
Description of the game: children stand in one line and, at a signal, begin to slowly move towards a pre-agreed place, and they cannot stop and turn around. The last one to reach the finish line wins.
Comment: To follow the rules of this game, preschool children need to put in a lot of effort, as they are active and mobile.
It is especially useful to include this game in the work of groups in which conflict-ridden, aggressive children participate. It can also be used in working with hyperactive children, but only at the last stages of correction.

CROCODILE
Goal: development of dexterity, observation, removal of fears.
Game description: children choose a “crocodile”. The chosen one stretches his arms forward, one above the other - this is the crocodile's mouth - and walks around the room (platform), singing songs, dancing, jumping. Meanwhile, the children put their hands in their mouths. At some point, the “crocodile” closes its mouth. Whoever did not have time to pull his hand out becomes a “crocodile”.
Comment: as many children as possible should play the role of a “crocodile” in order to feel the change in role sensations.

CHANGERS
Target. Develop communication skills and activate children.
The game is played in a circle. Participants choose a driver - he takes his chair out of the circle. It turns out that there are one fewer chairs than there are players. Then the presenter says: “Those who have ... (blonde hair, watches, etc.) change places.” After this, those with the named sign quickly get up and change places, and the driver tries to take an empty seat. The participant in the game who is left without a chair becomes the driver.

TRAFFIC PROHIBITED
Target. Teach games with clear rules that organize, discipline, unite, develop speed of reaction and cause emotional uplift.
Children stand facing the leader. To the music, at the beginning of each measure, they repeat the movements shown by the presenter. Then a movement is selected that cannot be performed. Anyone who violates this prohibition leaves the game. Instead of showing the movement, you can say the numbers out loud. The participants in the game repeat all the numbers in chorus, except for one that is forbidden, for example the number 5. When the children hear it, they will have to clap their hands (or spin around in place).

LISTEN TO THE CLAPS
Target. Train attention and control of motor activity.
Everyone walks in a circle or moves around the room in a free direction. When the leader claps his hands once, the children should stop and take the stork pose (stand on one leg, arms to the sides) or some other pose. If the leader claps twice, the players should take the frog position (squat, heels together, toes and knees to the sides, hands between the feet on the floor). After three claps, the players resume walking.

COMPLIMENT
Children sit in a circle. Each participant says to the neighbor on the right (or left) a phrase that begins with the words: “I like about you...”. The exercise helps the child see his positive sides and feel accepted by other children.

Wish
Goal: to cultivate interest in a communication partner.
Children sit in a circle and, passing a ball (“magic wand” or other), express wishes to each other. For example: “I wish you a good mood”, “Always be as brave (kind, beautiful...) as you are now”, etc.

Give a gift
Goal: to introduce children to nonverbal methods of communication.
The teacher depicts various objects using gestures and expressive movements. The one who guesses correctly receives this item “as a gift”. Then the presenter invites the children to make a gift for each other.

The day comes, everything comes to life...
Goal: to develop expressive postures in children, to teach them to be attentive.
The presenter pronounces the first half of the opening, all participants begin to move around the room in a chaotic order. When the presenter pronounces the second half of the opening, everyone freezes in bizarre poses. Then, at the choice of the presenter, individual participants “die off” and justify the pose in an invented way.
Blackbirds
Goal: develop communication skills, cultivate a friendly attitude towards peers.
Children are divided into pairs and repeat the words and actions after the teacher:
I'm a thrush. (Point to themselves.)
And you are a blackbird. (Point to their partner.) I have a nose. (They touch their nose.)
You have a nose. (They touch their partner’s nose.)
My lips are sweet. (They touch their lips.)
Your lips are sweet. (They touch their partner’s lips.)
My cheeks are smooth. (Stroke their cheeks.)
Your cheeks are smooth. (They stroke their partner’s cheeks.)
“Let's join hands, friends”
Goal: to teach children to feel the touch of another person. The teacher and children stand in a circle, at a short distance from each other, with their arms along their torso. You need to hold hands, but not immediately, but one by one. The teacher begins. He offers his hand to the child standing next to him. And only after the child feels the adult’s hand does he give his free hand to his neighbor. Gradually the circle closes.

Drawing on the back
Goal: to develop skin sensitivity and the ability to distinguish tactile images.
Children are divided into pairs. One child gets up first, the other follows. The player standing behind draws an image (a house, a sun, a Christmas tree, a ladder, a flower, a boat, a snowman, etc.) on the partner’s back with his index finger. The partner must determine what is drawn. Then the children change places.
“Stream”
Goal: to help children get in touch and make emotionally significant choices.
Children are randomly divided into pairs. Couples sit one behind the other, holding hands and raising their clasped hands up. The one who does not have enough pair passes under the closed hands and chooses a partner. The new couple stands behind, and the freed participant in the game enters the stream and looks for a couple, etc.

Find a friend(for children from 5 years old)
The exercise is performed among children or between parents and children. One half is blindfolded, given the opportunity to walk around the room and asked to find and recognize a friend (or their parent). You can find out with your hands, feeling your hair, clothes, hands. Then, when a friend is found, the players switch roles.
“The wind blows on...” (for children 5-10 years old)
With the words “The wind blows on...” the leader begins the game. In order for the participants in the game to learn more about each other, the questions could be as follows: “The wind blows on the one with blond hair,” all the blond ones gather in one pile. “The wind blows on the one who... has a sister”, “who loves animals”, “who cries a lot”, “who has no friends”, etc.
The presenter must be changed, giving each participant the opportunity to ask questions.

Secret(for children from 6 years old)
The presenter gives each participant a “secret” from a beautiful chest (a button, a bead, a brooch, an old watch, etc.), puts it in his palm and clasps his fist. Participants walk around the room and, fueled by curiosity, find ways to persuade everyone to show him their secret.

Mittens(for children from 5 years old)
To play, you need mittens cut out of paper; the number of pairs is equal to the number of pairs of participants in the game. The presenter throws mittens with the same pattern, but not painted, around the room. The children scatter around the hall. They find their “pair,” go to a corner and, using three pencils of different colors, try to color the mittens exactly the same as quickly as possible.
Note: The facilitator observes how the couples organize their work together, how they share pencils and how they negotiate. The winners are congratulated.

Touch...(for children from 5 years old)
All players are dressed differently. The presenter shouts: “Touch... the blue one!” Everyone must instantly orient themselves, find something blue in the participants’ clothes and touch this color. The colors change periodically; those who didn’t have time are the presenter.
Note: An adult ensures that each participant is touched.

Shadow(for children from 5 years old)
One player walks around the room and makes different movements, unexpected turns, squats, bends to the sides, nods his head, waves his arms, etc. Everyone else stands in a line behind him at a short distance. They are his shadow and must quickly and clearly repeat his movements. Then the leader changes.

Damaged phone
Age: from 5 years
Children in a chain pass a word into each other's ears. The latter must say this word out loud. Then the guys figure out what word they were supposed to convey, where the “phone” went bad.

Tsarevna-Nesmeyana
Age: from 5 years
The players are divided into two teams.
The members of the first team of “Princess Nesmeyana” sit on chairs and take on a serious or sad look.
Participants of the other team - “mixers”, take turns or together must make “Nesmeyan” laugh.
Each “Nesmeyana” who smiles leaves the game or joins the team of “mixers”.
If within a certain period of time it is possible to make all the “Nesmeyans” laugh, the team of “mixers” is declared the winner; if not, the “Nesmeyan” team is declared the winner.
After the winners are announced, teams can switch roles.

Exercise Fun Counting
Goal: relieving the internal tension of the participants, uniting the group by jointly and simultaneously performing the exercise.
Age: from 5 years
Progress of the exercise: The leader names a number not exceeding the number of people in the group. The named number of participants stands up. In performing the exercise, it is necessary to achieve synchronicity; participants should not deliberate.
Psychological meaning of the exercise: the exercise allows participants to feel the other, understand his thoughts in order to more effectively complete the task.
Discussion: Why couldn’t you complete the task at first? What helped you complete the task?

Exercise Who is faster?
Goal: team building.
Age: from 5 years
Progress of the exercise: The group must quickly, without words, build the following figures using all the team players:
square; triangle; rhombus; letter; school of birds.
The psychological meaning of the exercise: coordination of joint actions, distribution of roles in the group.

Pyramid of Love
Goal: to cultivate a respectful, caring attitude towards the world and people; develop communication skills.
Age: 5-7 years.
Procedure: children sit in a circle. The teacher says: “Each of us loves something or someone; We all have this feeling, and we all express it differently. I love my family, my children, my home, my city, my work. Tell us who and what you love. (Children's stories.) Now let's build a “pyramid of love” from our hands. I will name something I love and put my hand, then each of you will name your favorite and put your hand. (Children build a pyramid.) Do you feel the warmth of your hands? Do you enjoy this state? Look how tall our pyramid is. High, because we are loved and love ourselves.”
Wizards
Age: 5-7 years.
Goal: continue to cultivate a friendly attitude towards each other, the ability to show attention and care.
Progress: children are asked to imagine that they are magicians and can make their own wishes and the wishes of others come true. For example, we will add courage to Volodya, agility to Alyosha, etc.

Game with spinning top
Goal: Developing the ability to collaborate.
The players sit on the floor in a circle. One child goes to the middle of the circle, spins the spinning top, calls the name of another child, and returns to the circle. The one he named must have time to touch the spinning top while it is spinning. Spins it again and names the next player. Whoever did not have time to run to the top and pick it up is eliminated from the game.

Cold - hot, right - left
Age: 5-7 years
The teacher hides a conditional object (toy), and then, using commands like “Step right, two steps forward, three left,” leads the player to the goal, helping him with the words “warm,” “hot,” “cold.” When children learn to navigate in space using the verbal instructions of an adult, they can use the verbal instructions of another child.

Chain of words

Age: 5-7 years
The driver is selected. He comes up with and names three to five words, then points to any player who must repeat the words in the same sequence. If the child copes with the task, he becomes a driver.

Pack your suitcase
Goal: development of auditory perception.
Age: 5-7 years
Children are invited to go on a trip. What is needed for this?
Pack things in a suitcase: “Think: what do you need to take with you on the road?” The first traveler names one object, the second repeats and names his own object. The third repeats what the second traveler named and names his own. Etc. Condition: cannot be repeated.

Echo
Goal: development of auditory perception.
Age: 5-7 years
1st option. A poem is read to the children and they repeat the last word of each line.
2nd option. Children are divided into two teams: “Echo” and “Inventors”.
The “inventors” agree on who will say what word on a certain topic, take turns pronouncing the hidden words and asking the players: “What word did Kolya say? Sasha? Etc.”
Mutual citation
Goal: development of auditory perception.
Age: 5-7 years
“We will play this game. I will knock my palms on my knees twice and say my name twice, then clap my hands in the air, calling the name of one of you, for example, “Vanya - Vanya.” Vanya will first knock on his knees twice, calling himself, and then clap his hands and call someone else, for example, “Katya-Katya.” Then Katya, taking over the move, will do the same. Etc. It is important not to look at the participant you are calling, but to pronounce his name into space, looking, for example, in the other direction or at the ceiling.

Chest

Age: 5-7 years
There is a chest on the table containing some object. They call one child, he looks into the chest. The other children ask him questions about color, shape, quality,
properties, etc. of this item until they guess what is in the chest.
Rule: All questions must be answered only “Yes” or “No”.

Picture gallery
Goal: teach children to ask open and closed questions
Age: 5-7 years
Children are asked to look at the paintings they already know and think about the one they like best. Then all the children sit in a circle, one child is called. He says: “All the pictures are good, but one is better.”
Children use questions to try to guess which picture this child liked. If it is guessed, the child says: “Thank you everyone! It’s really her – the painting called (names).”

Explain to Dunno!
Goal: to teach children to paraphrase what was said, leaving the main meaning.
Age: 5-7 years
The teacher says: “Dunno doesn’t understand what I’m telling him. Let's help him. How can you say it differently? Labor feeds, but laziness spoils. Know how to start, know how to finish. Dunno lies, and Know-nothing runs far.” Etc.

I throw you the ball
Age:5-7 years
Children stand in a circle and throw the ball to each other, calling the name of the person to whom they throw it, and say: “I’m throwing you a piece of candy (a flower, a cat, etc.).” The one to whom the ball was thrown catches it and answers something like this: “Thank you, you know that I love sweets (I like to play with a kitten, I like to look at flowers, etc.).”

Word artist
Goal: develop the ability to express your thoughts accurately and concisely
Age: 5-7 years
Children (one at a time) think of someone from the group and begin to draw a verbal portrait of him, without saying the name of this person. First, you can offer children an exercise on associative perception: “What animal does it look like? What piece of furniture?” Etc.

Box of good deeds
The purpose of the game: to develop in children a friendly attitude towards each other, to create a positive emotional mood in the children's team, to educate children in the ability to notice and appreciate positive actions performed by other people.
Age: from 5 years.
Progress of the game: the teacher shows the children a box filled with cubes, pours them out and invites the children to imagine that each cube is a good deed performed by one of the children. The game continues for a certain period of time, for example, one day. Each child can put a cube in the box for any good deed, no matter who did it - this child or someone else. The children report to the teacher about each cube placed in the box, and at the end of the game the results are summed up. The teacher, together with the children, counts the number of cubes, the good deeds for which the cubes were placed in a box are remembered and analyzed, the children who committed these deeds are encouraged and set as an example.
The same action should not be judged twice.

Conspirator
Goal: increase the degree of trust in an adult.
Age: for children of senior preschool and primary school age.
A group of children and one or more adults can take part in the game.
Players are placed in a circle, facing the center. The driver stands in the center of the circle, blindfolded. The players dance around him until he says: “Stop!” Then the driver must recognize all the players by touch, starting from the head (they, naturally, remain silent). The recognized player leaves the circle. The best conspirator is the one who was discovered last.

Communication games: 25 interesting communication games for developing communication for children and adults.

Communication games.

Communication games– this is the name of games for developing communication skills, the ability to cooperate and interact with people in a variety of life situations. Communication games can be played at home, in the yard, in a children's center, at a holiday or family party, at a training session, or used as moments of relaxation after class. The article contains games that I use in my communication with children and which we love very much. I’ll tell you a secret that I also played them with teachers when I taught them classes on the topic of developing communication in children. And even the “adult aunts” played them with pleasure!

I wish you joyful games! Start playing communication games with us.

Communication game 1. “Hello”

You need to have time in a limited time (1 minute or while the music is playing) to say hello to as many people present as possible. The way in which we will greet each other is agreed upon in advance - for example, by shaking hands. At the end of the game, the results are summed up - how many times they managed to say hello, whether anyone was left without a greeting, what the mood of the players is now.

Communication game 2. “Confused”

There are two options in this communication game.

Option 1. “Confused woman in a circle.” The players stand in a circle and join hands. You can’t unclasp your hands! Players tangle the circle - without releasing their hands, stepping over their hands, turning around, and so on. When the prostitute is ready, the driver is invited into the room. He needs to untangle the players back into the circle without releasing their hands.

This is a very fun and exciting game that kids, teenagers and adults play with great pleasure. Try it - you will like it!

Option 2. “Snake” (author of the option is N.Yu. Khryashcheva). The players stand in a line and join hands. Then they get entangled (the first and last players - that is, the “head” and “tail” of the snake pass under the players’ hands, step over the hands, and so on). The driver’s task is to untangle the snake without releasing the players’ hands.

Communication game 3. “Locomotive”

The players stand one after another. The first in the chain is a steam locomotive. His eyes are open. All other players - the “carriages” - have their eyes closed. The locomotive carries its train straight, snake-like, and with obstacles. The task of the “carriages” is to follow the “locomotive” forward without releasing their hands. The task of the “locomotive” is to walk in such a way as not to lose the trailers behind you. If the “car” becomes unhooked, then the train is “repaired” and moves on.

Communication game 4. “Kangaroo and baby kangaroo”

They play in pairs. One player is a “kangaroo”. He's standing. The other player is the little kangaroo. He stands with his back to the kangaroo and crouches. Kangaroo and baby kangaroo hold hands. The task of the players in pairs is to reach the window (the wall). The game can be played even with the smallest children both at home and on a walk.

Communication game 5. “Mirror”.

Players are divided into pairs. One player in a pair is a mirror. “Mirror” synchronously repeats all the movements of the second player in a pair. Then they change places. This is not as simple as it seems at first glance - try to keep up with the player as a mirror!

Then, when the children have mastered the option of playing in pairs, it will be possible to play this game with a group of children. Children stand in a line, and the driver is in front of them, facing the players. The leader shows the movement, and the whole group synchronously repeats this movement after him (note that the group repeats in a mirror manner, that is, if the driver raised his right hand, then the “mirror” raises his left hand).

Communication game 6. “Hold the ball”

In this game we will learn to adapt our movements to the movements of our playing partner.

Players stand in pairs and hold one common large ball. Each player holds the ball with both hands. On command, players must sit down without dropping the ball from their hands, walk around the room with it, and jump together. The main task is to act in concert and not drop the ball.

When players can hold the ball with both hands without any problems, the task becomes more complicated - the ball will need to be held with only one hand for each player in the pair.

Communication game 7. “Favorite toy”

Everyone stands in a circle. The game leader has a soft toy in his hands. He says a few words about her - compliments: “Hello, little mouse! You're so funny. We really love to play with you. Will you play with us? Next, the presenter invites the children to play with the toy.

The toy is passed around in a circle, and each player who receives it says affectionate words about the toy: “You have such a cute face,” “I really like your long tail,” “You are very funny,” “You have such beautiful and soft ears.” .

The game can be played even with small children - offering them the beginning of a phrase that the baby will finish: “You are very...”, “You have beautiful...”.

Communication game 8. “Greeting” (“Clapperboard”).

I really love the different rituals created with children. We, adults, very often think that this is a trifle, nonsense. But how important they are for children!

My children and I make a “cracker” when we meet. Everyone stands in a circle, arms extended forward. I open my palm, the children place their palms on top of my palm, one on top of the other (it turns out to be a “slide” of our palms). Then we lift this “slide” up and all together make a “cracker” on command. I say: “One, two, three” (to these words we raise our hands and stretch up - and we stretch as high as we can reach without separating our hands). "Pop!" At the word “clap,” our common clapper claps to everyone’s joy—the arms quickly spread to the sides like a fountain.

If there are few children, then during the circle before the clap we greet each other: “Hello, Tanya (Tanya’s palms rested on our clapper), hello, Sasha,” and so on.

Communication game 9. “Needle and Thread” (folk game).

All players stand next to each other. One player is a needle. Other players are a thread. “Needle” runs, changing the direction of movement - straight, and in a snake, and in a circle, with sharp turns and smoothly. The rest of the players must keep up and adapt their actions to their team.

Communication game 10. “What has changed?”

The players are divided into two groups. One group will make riddles, the other will guess. Those who guess correctly leave the room. Players remaining in the room make several changes to their appearance. For example, you can take someone else’s handbag on your shoulder or unbutton one button on your shirt, tie a new elastic band on your pigtail, change places, change your hairstyle. When the players are ready, they call their comrades into the room. The other team must guess what has changed. Then the teams change places. The game can be played not only by a team, but even by a couple.

It’s good if there is a mirror in the room where changes will take place - this is very convenient. But you can do without it and play this game even on a camping trip. It turns out to be a lot of fun. Bring props for this game (neck scarves, straps, hairpins and other things that can be used to change your appearance).

Communication game 11. “Compliments.”

All players stand in a circle and take turns complimenting each other. Compliments can include mood, appearance, personal qualities and much more.

This is a very enjoyable game - try it.

Communication game 12. “Guess”

All players sit on the carpet. One player - the driver - turns his back to everyone. The players take turns patting him on the back. The driver's task is to guess who stroked him now. Then the players change places so that everyone can play the role of leader. The game can be played not only on the carpet, but also while standing (for example, while walking).

A similar game can be played in another version - call the driver by name - you get the game “Guess who called.”

Communication game 13. “Find your child”

This is a game for family groups and family celebrations. The game is a favorite, wonderful, fun, we have already played it many times. I love her very much!

The players are divided into two teams. On one team there are parents, on the other there are their children. Parents take turns being blindfolded and need to find their child among all the other children by touch. Children are prohibited from saying or suggesting anything. On the contrary, you need to confuse the parents - for example, change a jacket or remove a bow from your hair, run to another place in the room, sit down (so that they don’t guess by your height), and so on. As soon as the parent guesses his baby, he says: “Here is Anya!” (says the child’s name) and removes the bandage. If the parent does not guess correctly, then he receives a forfeit, which is won back at the end of the game.

The game is wonderful, we always play with pleasure. Play with your friends!

Communication game 14. “Lame duck”

The duck broke her leg and now walks poorly. One of the children plays her role. The child, playing the role of a duck, tries to show how painful, bad and sad he is. All the other children console him, stroke him, say kind words, hug him, and support him. You can play so that the children take on the roles themselves, or you can use toys and speak for them. In this communication game, kids learn to show empathy.

Communication game 15. “Looking for a friend.”

This game can only be played in a large group of children. You will need a set of pictures or a set of toys (2-3 bears, 2-3 bunnies, 2-3 dolls, 2-3 ducks, and so on). Each child is given one toy or one picture, which has “friends” - the same pictures.

Children are invited to find friends for their toys (find paired toys, that is, for a bunny, find other bunnies, for a bear, other bears). Children look for friends while listening to music. When friends for the toy are found, the children with the toys dance together and have fun to the music.

This is a game for young children who are still learning to interact with each other.

Communication game 16. “Catch the Eye”

This game develops mutual understanding. The game is led by an adult.

Players sit on the carpet or on chairs. The presenter looks at the players, and then fixes his gaze on one of them for a few moments, as if calling him to him. The one on whom the presenter's gaze rests must stand up. The players' task is to guess by their gaze when the game host calls you.

Then, when the players become familiar with the rules of the game, the children lead and try to understand each other by looking at each other.

The game can be played not only with a group of children, but also in a family.

Communication game 17. “Swap places”

We are all different, but we have so much in common! We will see this during the game.

Players either stand in a circle or sit on chairs. The host of the game invites those who… to change places. (The following are the tasks: “Swap places those who love candy”, “Who cleans their bed every day”, “Who has a cat at home” and so on).

Communication game 18. “I want to be friends with you”

This game is developed by O.V. Khukhlaeva. The game helps to establish a friendly atmosphere in a group of adults and children.

The driver says: “I want to make friends...” and then describes one of the group members. The participant, who guessed that they were describing him, quickly runs up to the driver and shakes his hand. And he himself becomes the driver in the game.

A very pleasant and friendly game.

Communication game 19. “Box with a secret”

This communicative game was also proposed and described by O.V. Khukhlaeva. You will need a fairly large cardboard box (for example, from a computer or other household appliance). You can always find her among friends. In this box you will need to cut large holes - such that your hand can fit through them freely. In total you need to make 4-6 holes. 4-6 people play accordingly (the number of holes in the box, the number of players there can be in your game). The players put their hand into the box (the presenter holds the box on the table at this time), they find someone’s hand there, get acquainted with it and guess who it was, whose hand they just met.

A very fun and mischievous game! It is interesting for adults too.

Communication game 20. “Balls”

Players need to hold hands and form a closed figure of any shape. If there are many people playing, then you need to first divide them into teams. A team can have several players (4-6 people).

Each team is given 3 colorful balloons. The team’s task is to keep their balls in the air without releasing their hands for as long as possible (you can throw the balls with your shoulder or even your knee, blow on them and use all the methods that come to your mind). The team that keeps the balls in the air the longest wins.

If adults are playing, then during the game you can add 2 more balls to each team - this is much more difficult and more interesting!

For the youngest children, you need to offer 1 ball, which is held in the air by a pair of three players. You can play with kids not only with a ball, but also with a fluff of cotton wool, which you need to blow on (an ancient Russian folk game).

Communication game 21. “Animal piano”.

This communication game was developed by O.V. Khukhlaeva and develops the ability to cooperate with each other. Children sit in one line (it turns out to be a piano keyboard). The game leader (an adult) gives each child his voice - onomatopoeia (meow, oink, woof, mu, kokoko, eider and others). The presenter, that is, the “pianist,” touches the children’s heads (“plays the keys”). And the “keys” each make their own sound.

You can also play on your knees – the keys. Then you can also introduce sound volume into the game. If the pianist touches the key lightly, it sounds very quiet, barely audible, if more strongly, it sounds loud. If it is strong, then the “key” is to speak loudly.

Communication game 22. “Snowball”.

This game is good for dating, but can be used in other cases. They play like this. The first player says his name. The next player says the first player's name and his own name. The third player is the name of the first and second player and adds his name. And so on in a circle. We end with the first player calling out all the names. Names are very easy to remember with this weight.

Not necessarily in this communication game name names - you can name who likes or doesn’t like what, who has what dream, who came from where (if we play with children at a country camp) or who has what pet (that is, what we say, you can choose and come up with yourself, depending on the topic )

Communication game 23. “Make the Nesmeyana laugh.”

One player is Nesmeyana. All the others are trying to make Nesmeyana laugh. The one who succeeds becomes Nesmeyanaya in the next game.

Communication game 24. “Conspirator”

This game was developed by V. Petrusinsky. All players stand in a circle. The driver is in the center of the circle. He is blindfolded. The players dance around the driver. As soon as the driver says: “Stop,” the round dance stops. The driver's task is to recognize the players by touch. If the driver recognizes the player, then the player leaves the game. The task is to become the best conspirator, that is, to make sure that you are not recognized at all or are the last to be recognized.

A very fun and entertaining game. What children just don’t do is stand on a chair or crawl on all fours, disguise their hairstyle under a cap and tie the bow of their dress in reverse (from the back, where it was, to the stomach). Try it - you will like it!

Communication game 25. “Ears – nose – eyes.”

All players stand in a circle. The presenter begins to speak out loud and at the same time show a part of the body: “Ears-ears” (everyone shows ears), “Shoulders-shoulders” (everyone shows shoulders), “Elbows-elbows” (everyone shows elbows). Then the driver begins to deliberately confuse the players: he shows one part of the body and names another. If the driver makes a mistake, children should not repeat his movements. The one who never makes a mistake wins.

Both kids and teenagers play this game with equal delight. It is also suitable for learning foreign languages. The vocabulary of the game (named body parts) depends on the age of the children playing. For the smallest children, it is enough to name the parts of the body that they know - nose, ears and others. For older people, you can use more complex words - chin, elbows, forehead, eyebrows and others.

Communication game 26. “Complete the picture.”

The game is very simple. You can even play it together. One person begins to draw - draws a squiggle on a piece of paper. The second player of the pair continues the drawing and again passes the paper and pencil to the first player. The first player continues again and so on until the drawing is completed.

If you play with a group, the game is played a little differently. All players sit in a circle. They simultaneously begin to draw a drawing on a sheet of paper and, at the leader’s signal, pass their drawing to the neighbor on the left. And they themselves receive a drawing from the neighbor on the right. Each player completes the received squiggle and, at the leader’s signal, again passes the sheet of paper to the neighbor on the left. So all the drawings move in a circle until the presenter signals the end of the game. Then the resulting drawings are examined. We discuss what was planned by the first player who started drawing, and what happened.

The game gives all children the opportunity to express themselves; here imagination is not constrained by anything. Even very shy children enjoy playing this game.

Communication game 27. “Conversation through glass.”

They play in pairs. One player appears to be in the store. And the second one is on the street. But they forgot to agree on what to buy at the store. The player “on the street” communicates with gestures to the player “in the store” what he needs to buy. It's useless to shout: the glass is thick, they won't hear you. You can only communicate with gestures. At the end of the game, the players exchange information - what needed to be bought, what the buyer understood from the gestures of his friend in the game.

You can also play this game in teams. One team makes a wish and its representative shows with gestures what is wished for. The other team guesses. Then the teams change roles.

The game is interesting for both children and adults. You can “go” to different stores - to the “Children’s World”, and to the “pet store”, and to the “supermarket”.

Communication game 28. Sculptor and clay.

For this communicative game with preschoolers, you will need pictures (photos) of people in various poses. They can be copied online and printed.

They play in pairs. One child in the pair is a sculptor, the other is clay. Each pair receives a picture of a person in a certain pose. The child “sculptor” needs to sculpt this figure from his own “clay”. You can’t talk, because clay doesn’t understand words, you can just “sculpt.” Then the “sculptor” and “clay” switch roles.

With teenagers and adults, you can use more complex versions of the game: for example, sculpt a whole sculptural group of several people on a given theme. And then switch roles.

Communication game 29. The blind man and the guide.

This game is played in pairs. One player in a pair is blind. He is blindfolded. The other must lead him from one end of the room to the other end. Before the start of the game, obstacles are created in the room - boxes, toys, chairs are placed and other objects are laid out. The guide must guide the “blind” person so that he does not stumble. After this, the players change roles.

Communication game 30. “Competition of braggarts.”

This game was developed by E. O. Smirnova (I highly recommend to teachers her book “Communication of Preschool Children with Adults and Peers”, publishing house Mosaic - Synthesis, in which you will find a system of wonderful games with preschoolers to develop communication).

The players sit in a circle. The presenter suggests holding a braggart competition. And the winner will be the one who best boasts about... the neighbor on the right! You need to tell about your neighbor, what is good about him, what he can do, what actions he has done, why you like him. The task is to find as many advantages as possible in your neighbor.

Children can name any advantages (from the point of view of adults, these may not be advantages - for example, a very loud voice - but the child’s opinion is important to us)!

Although this communication game is intended for children, it is very good to play in a group of employees at work. We played and everyone was very happy! It’s so nice to praise your colleagues and hear their words of support addressed to you.

Posted by: Valasina Asya, author of the website “Native Path”, presenter of the Internet Workshop of educational games “Through the game - to success!”, Candidate of Pedagogical Sciences, specialist in the field of preschool pedagogy and methods of children’s speech development.

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